PDA

View Full Version : egg


vic2004
10-26-2005, 02:28 PM
Hi everyone ,this is my first time post my work on CG talk but i'm not new here.Hope someone may like my work.

I made this model in MAX ,5 hours modeling and 4 hours making texture.But the texture still need change.I tried to make a low polygon model but it's still have 2500 polygon on it.
And I test to use normal mapping on another 3D character but looks really bad ,some of map missing.



http://vic.dtbdesign.net/3D/2.jpg

http://vic.dtbdesign.net/3D/4.jpg

http://vic.dtbdesign.net/3D/8.jpg

http://vic.dtbdesign.net/3D/11b.jpg

http://vic.dtbdesign.net/3D/13b.jpg

vic2004
10-26-2005, 02:33 PM
some other low-poly character I made.



http://vic.dtbdesign.net/3D/07.jpg

http://vic.dtbdesign.net/3D/08b.jpg

http://vic.dtbdesign.net/3D/09.jpg

http://vic.dtbdesign.net/3D/12.jpg

http://vic.dtbdesign.net/3D/11.jpg

Woyman
10-26-2005, 02:44 PM
I really like the Egg Mech. :) Very cute. The texture work and modelling makes it look like it's straight out of a Ratchet and Clank game. Very good!

I also like the soldier a lot too. Solid texture work. Teach me!!! :)

F3D
10-26-2005, 07:47 PM
Im loving the egg!

vic2004
10-26-2005, 11:18 PM
I use photoshop to paint map.How do you make map?

http://vic.dtbdesign.net/3D/C34.jpg

nibbuls
10-27-2005, 12:04 AM
A normal map (www.poopinmymouth.com has a great tutorial on that) or a diffuse map?

It looks like you could use a lot more of that space up in the texture map. Re-arrange the vertices on the map before you start painting.

vic2004
10-27-2005, 09:02 AM
www.poopinmymouth.com (http://www.poopinmymouth.com/) is really good. Thanks

h2olt
10-28-2005, 12:51 AM
yeah dude. Fix those UV then go back in and re-paint the texture. you're only using like 50% of the texture space. If even that.

Nice mech, but I'd bet you need to adjust the UV's on that too, the textures look a little simple.

SHEPEIRO
10-28-2005, 01:09 PM
you dont need to repaint the texture, just copy the object re-do the texture co-ordinates, then bake from one to other.

CGTalk Moderation
10-28-2005, 01:09 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.