seema
10-26-2005, 05:28 AM
hey..
i wrote this tool which is working pretty well for me.
It actaully exports skin weights into a text file n imports it back to the character according to vertex Number as opposed to maya which actually imports weigths according the proximity of the vertices.
I agree maya's way of doing it has its uses especailly across diff. chars but sometimes u want it to b precise right...so this works in those cases!!
I spent a lot of time on this.
hope u guys think its good!!
absolutely open for critics.
n by the way it takes a long time while importing weigths as it goes thro evry single vertex n changes the weight values(exporting is REALLY quick tho)...if someone cud help me make it work faster that will be gr8. so pls dont close maya thinking it has hung...patience pls... :-)
thanks in advance for ur time!! rename the file to .mel if u wish
i wrote this tool which is working pretty well for me.
It actaully exports skin weights into a text file n imports it back to the character according to vertex Number as opposed to maya which actually imports weigths according the proximity of the vertices.
I agree maya's way of doing it has its uses especailly across diff. chars but sometimes u want it to b precise right...so this works in those cases!!
I spent a lot of time on this.
hope u guys think its good!!
absolutely open for critics.
n by the way it takes a long time while importing weigths as it goes thro evry single vertex n changes the weight values(exporting is REALLY quick tho)...if someone cud help me make it work faster that will be gr8. so pls dont close maya thinking it has hung...patience pls... :-)
thanks in advance for ur time!! rename the file to .mel if u wish
