fahr
10-25-2005, 04:08 AM
I've traditionally UV mapped for games, but now im setting up UVs for film and I was wondering if anyone had any guidelines they could share with me as far as the fundamental differences of the 2 mediums, and how it affects how you approach UV mapping.
In games, you usually assign your UV space depending on what's seen the most. Like faces will get 70% of your map, and feet perhaps get 5-10%. This is logical, but should it be this way in film? I suspect seeing a difference in resolution across the surface of a model to be rather unnacceptable.
I've set up the UVs on my charater to have a pretty much 1:1 ratio of UV map size across the model, and plan to reduce the size of hidden parts. I figure i can get away with the reduced resolution if no one sees it. ;)
Any further insight on things? Thanks!!
In games, you usually assign your UV space depending on what's seen the most. Like faces will get 70% of your map, and feet perhaps get 5-10%. This is logical, but should it be this way in film? I suspect seeing a difference in resolution across the surface of a model to be rather unnacceptable.
I've set up the UVs on my charater to have a pretty much 1:1 ratio of UV map size across the model, and plan to reduce the size of hidden parts. I figure i can get away with the reduced resolution if no one sees it. ;)
Any further insight on things? Thanks!!
