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fahr
10-25-2005, 04:08 AM
I've traditionally UV mapped for games, but now im setting up UVs for film and I was wondering if anyone had any guidelines they could share with me as far as the fundamental differences of the 2 mediums, and how it affects how you approach UV mapping.

In games, you usually assign your UV space depending on what's seen the most. Like faces will get 70% of your map, and feet perhaps get 5-10%. This is logical, but should it be this way in film? I suspect seeing a difference in resolution across the surface of a model to be rather unnacceptable.

I've set up the UVs on my charater to have a pretty much 1:1 ratio of UV map size across the model, and plan to reduce the size of hidden parts. I figure i can get away with the reduced resolution if no one sees it. ;)

Any further insight on things? Thanks!!

bealobo
10-25-2005, 09:22 AM
I donīt know either, but it is a very interesting question.
I hope someone can give some answer.
:)

Sokratas
10-25-2005, 06:39 PM
Well, of course it depends on usage of your character, accented, most visible places should be big enough, at least 2 or 3 times larger than image resolution. As I know, usually no strong reduction is being done, unless you are sure, some parts won't be seen. Proportion of uv's of my character is maybe 2:1 for face and rest body parts. (offtopic - I answered your question, please, share your ideas at my thread :) - how will you blend them http://forums.cgsociety.org/showthread.php?t=286804 )

Sokratas
10-25-2005, 06:44 PM
Well, of course it depends on usage of your character, accented, most visible places should be big enough, at least 2 or 3 times larger than image resolution. As I know, usually no strong reduction is being done, unless you are sure, some parts won't be seen. Proportion of uv's of my character is maybe 2:1 for face and rest body parts. (offtopic - I answered your question, please, share your ideas at my thread :) - how will you blend them http://forums.cgsociety.org/showthread.php?t=286804 )

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