Fost
10-24-2005, 02:52 PM
A couple of robot designs for a game I'm working on called 'Mr Robot'
older Robot threads here: 1 (http://forums.cgsociety.org/showthread.php?t=216069) 2 (http://forums.cgsociety.org/showthread.php?t=188505)
Orgus
Orgus' design is based on how I'd always imagined Marvin the robot should have looked when I read 'The Hithchiker's Guide To The Galaxy'; essentially an enormous brain with legs and arms.
Orgus is slow and weak in the physical world, but will come into his own during 'ghost hack' - a mode in the game where you hack computer terminals. The processing power he has available can kick butt then!
http://www.moonpod.com/board/images/misc/Orgus_ConceptArt-Stages.gif
Concept Art
http://www.moonpod.com/board/images/misc/Mr.Robot_Orgus.jpg
In-game Model
Raistlin
Raistlin is the ship's comms specialist unit. Built round a lightweight robot skeleton; he is designed for speed allowing him to quickly locate and fix any errors in the miles of communication cabling onboard the Eidolon. Raistlin generally keeps himself busy in the darker corridors of the ship undetected by normal sensors due to his high level of interference shielding. Other droids often go about their business without even realising he is there except on the rare occasions he has something to say. Asimov has always been a little afraid of Raistlin's shadowy and secretive nature.
The design phase for Raistlin was my fastest of the robot yet. I tend to mess around with all kinds of ideas before getting inspiration, and can often end up taking longer to design the model than to actually build and texture it (a process that is pretty quick once I know what I'm doing). I don't think this is normal amongst artists btw (anyone?), as I know people who seem to be able to come up with great ideas at the drop of a hat. I find it much harder to work out what designs I'm going to go with and feel comfortable making. However, in Raistlin's case, he needed to be very lightweight, and so this dictated the design from the start and I think the constraints helped me enormously. I really like it when the design of a model fits its function http://www.moonpod.com/board/images/smiles/icon_biggrin.gif
http://www.moonpod.com/board/images/misc/Raistlin-ConceptArt.jpg
Concept Art
http://www.moonpod.com/board/images/misc/Raistlin.jpg
In-game Model
Zelda
Zelda is the ship's repair droid. She's the robot equivalent of a nurse - although I suppose that's more of a mechanic or a technician. Zelda is an important character in the game, as due to circumstances you will encounter early on, Zelda will be available via comm link to help you on your adventure.
Whilst the Raistlin robot proved to be a quick design job, Zelda presented me with a few problems at the concept stage. I wanted Zelda to be a fembot, and so vaguely feminine yet still be in keeping with the design of the other robots (Which are anthropoidal, but not of human proportion). I tried to find as many pictures of female robots as I could (google image search is a research godsend!) but they all seemed to just recreate women in metal form - pretty much just making a picture of a sexy lady but with silver skin and a few bolts poking out in the right places http://www.moonpod.com/board/images/smiles/icon_smile.gif. I didn't want to make Zelda into a Sorayama style sexy robot, (she's a functional working robot, she just happens to have a feminine personality programmed in), so I had to come up with a new idea of what would make her look feminine.
After lots and lots of doodles, The key seemed to be her proportions - pushed out chest, slim waist, wide hips (Zelda has a big booty!). On top of that, I added knee boot shaped lower legs, and some pigtail-esque head antenna. Hopefully the end result has an air of feminity about it, although I realise it is still not blatantly 'fembot'.
http://www.moonpod.com/board/images/misc/Mr.Robot.Zelda.Concept.jpg
Concept Art
http://www.moonpod.com/board/images/misc/Mr.Robot.Zelda.FinalModel.jpg
In-game Model
Nanomeks
The Nanomeks are tiny worker robots. I love Huey from 'Silent Running' and wanted to make something along the same lines http://www.moonpod.com/board/images/smiles/icon_biggrin.gif
I also thought it was nice to continue the inspiration of ZX spectrum games
- the nanomeks remind of the robots from Ultimate's PSSST!'
http://www.moonpod.com/board/images/misc/Mr.Robot-NanoMeks.jpg
older Robot threads here: 1 (http://forums.cgsociety.org/showthread.php?t=216069) 2 (http://forums.cgsociety.org/showthread.php?t=188505)
Orgus
Orgus' design is based on how I'd always imagined Marvin the robot should have looked when I read 'The Hithchiker's Guide To The Galaxy'; essentially an enormous brain with legs and arms.
Orgus is slow and weak in the physical world, but will come into his own during 'ghost hack' - a mode in the game where you hack computer terminals. The processing power he has available can kick butt then!
http://www.moonpod.com/board/images/misc/Orgus_ConceptArt-Stages.gif
Concept Art
http://www.moonpod.com/board/images/misc/Mr.Robot_Orgus.jpg
In-game Model
Raistlin
Raistlin is the ship's comms specialist unit. Built round a lightweight robot skeleton; he is designed for speed allowing him to quickly locate and fix any errors in the miles of communication cabling onboard the Eidolon. Raistlin generally keeps himself busy in the darker corridors of the ship undetected by normal sensors due to his high level of interference shielding. Other droids often go about their business without even realising he is there except on the rare occasions he has something to say. Asimov has always been a little afraid of Raistlin's shadowy and secretive nature.
The design phase for Raistlin was my fastest of the robot yet. I tend to mess around with all kinds of ideas before getting inspiration, and can often end up taking longer to design the model than to actually build and texture it (a process that is pretty quick once I know what I'm doing). I don't think this is normal amongst artists btw (anyone?), as I know people who seem to be able to come up with great ideas at the drop of a hat. I find it much harder to work out what designs I'm going to go with and feel comfortable making. However, in Raistlin's case, he needed to be very lightweight, and so this dictated the design from the start and I think the constraints helped me enormously. I really like it when the design of a model fits its function http://www.moonpod.com/board/images/smiles/icon_biggrin.gif
http://www.moonpod.com/board/images/misc/Raistlin-ConceptArt.jpg
Concept Art
http://www.moonpod.com/board/images/misc/Raistlin.jpg
In-game Model
Zelda
Zelda is the ship's repair droid. She's the robot equivalent of a nurse - although I suppose that's more of a mechanic or a technician. Zelda is an important character in the game, as due to circumstances you will encounter early on, Zelda will be available via comm link to help you on your adventure.
Whilst the Raistlin robot proved to be a quick design job, Zelda presented me with a few problems at the concept stage. I wanted Zelda to be a fembot, and so vaguely feminine yet still be in keeping with the design of the other robots (Which are anthropoidal, but not of human proportion). I tried to find as many pictures of female robots as I could (google image search is a research godsend!) but they all seemed to just recreate women in metal form - pretty much just making a picture of a sexy lady but with silver skin and a few bolts poking out in the right places http://www.moonpod.com/board/images/smiles/icon_smile.gif. I didn't want to make Zelda into a Sorayama style sexy robot, (she's a functional working robot, she just happens to have a feminine personality programmed in), so I had to come up with a new idea of what would make her look feminine.
After lots and lots of doodles, The key seemed to be her proportions - pushed out chest, slim waist, wide hips (Zelda has a big booty!). On top of that, I added knee boot shaped lower legs, and some pigtail-esque head antenna. Hopefully the end result has an air of feminity about it, although I realise it is still not blatantly 'fembot'.
http://www.moonpod.com/board/images/misc/Mr.Robot.Zelda.Concept.jpg
Concept Art
http://www.moonpod.com/board/images/misc/Mr.Robot.Zelda.FinalModel.jpg
In-game Model
Nanomeks
The Nanomeks are tiny worker robots. I love Huey from 'Silent Running' and wanted to make something along the same lines http://www.moonpod.com/board/images/smiles/icon_biggrin.gif
I also thought it was nice to continue the inspiration of ZX spectrum games
- the nanomeks remind of the robots from Ultimate's PSSST!'
http://www.moonpod.com/board/images/misc/Mr.Robot-NanoMeks.jpg
