View Full Version : Still : Under Ground Rooms
Aljoker 11-15-2002, 11:14 AM i made this long time ago.
what did you say about it ???
http://3dboss.8m.com/horro2.jpg
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derErschaffer
11-15-2002, 11:17 AM
looks like after a party...:D
harnelbe
11-15-2002, 11:35 AM
Hy there.
Perhaps you should render from an another camera angle, less
"FPS like" (First Person Shooter)
Try to avoid too many paralell angles of your objects. (chairs paralell with the wall , cola distributor perpendicular...) try to put some more chaos in your scene. Put some details on the roof.
The focal of the camera is strange... It create disgusting deformation on the ground. The texture you use on the ground is very very over used... try to use another one you have modified...
something more original.
About the details
put some wire of the lamps for example, try to modelise the object more understanding, and don't hesitate to show them more. Why not put a chair in the first plane. (with a blur)
:)
Don't stop it !
work on it !
Aljoker
11-15-2002, 11:43 AM
thanks alot harnelbe
i'll try to do it from the start
E.Z. Schwartz
11-15-2002, 03:17 PM
That texture you have on your floor is waaaay to big. Those hatchings in real life are very small, like an inch long each, but yours are much too big, throwing off the scale.
Ezra
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