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rustymclellan
10-22-2005, 09:18 PM
Hey guys, I'm attempting to complete this ball rigging tutorial (http://lichiman.aniguild.com/). When I use this section of the code :

connectAttr -force multiplyDivide1.outputX ball.scaleY;
connectAttr -force multiplyDivide1.outputY ball.scaleX;
connectAttr -force multiplyDivide1.outputY ball.scaleZ;

When I input this code into the script editor, the ball completely disappears. If I put one line in at a time, the ball becomes squashed, when I input the first 2 it becomes a 2d flat object, and then the third makes it disappear entirely. Any suggestions as to why this sort of thing would be happening?

blurgh
10-23-2005, 02:19 PM
i did the same tutorial with a normal default ball, worked fine, but at the same point i had problems when i was using a ball'ish' character, tbh its a very complex method to rig a ball. While its finished product is really good. Perhaops its not worth that time.

this is the thread i post with my problem
a handy alternate method was given

http://forums.cgsociety.org/showthread.php?t=287680

hope that helps

Dichotomy
10-24-2005, 03:55 PM
I would open up the mult/divide node and check what it is outputting, it looks like your expression is fine, but that the multDivide1.out x/y/z arent giving you the numbers that you want. You might also check to see what is feeding into the inputs of the multDivide and make sure those are putting in the numbers that you want.

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10-24-2005, 03:55 PM
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