paul777
10-22-2005, 02:39 AM
i am modelling some low poly models in 3D MAX for a potential job at games company and one of the rules in the models is:
"No textures - Flat colours only. No blending of colours across a polygon, although you can use soft/hard shading"
how do i do this soft/hard shading? one of my friends that uses maya uses hard/soft normals to make objects look smoother but not affecting/changing the amount of polys! how is this done in max?
"No textures - Flat colours only. No blending of colours across a polygon, although you can use soft/hard shading"
how do i do this soft/hard shading? one of my friends that uses maya uses hard/soft normals to make objects look smoother but not affecting/changing the amount of polys! how is this done in max?
