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View Full Version : soft/hard normals? soft/hard shading? ADVICE PLS!


paul777
10-22-2005, 02:31 AM
i am modelling some low poly models in 3D MAX for a potential job at games company and one of the rules in the models is:

"No textures - Flat colours only. No blending of colours across a polygon, although you can use soft/hard shading"


how do i do this soft/hard shading? one of my friends that uses maya uses hard/soft normals to make objects look smoother but not affecting/changing the amount of polys! how is this done in max?

bushman52
10-31-2005, 10:55 AM
hi

under "polygon properties", of the edit poly tool set, you will find an "auto smooth" button. Try changing the value of the slider and clicking the button. A value of 0 will give the models edges a hard look where as a value of 180 will give you a completely soft look. For more control with different regions of your model try playing around with smoothing groups!

EricChadwick
11-04-2005, 03:53 PM
Here are a couple tutorials.
http://www.poopinmymouth.com/process/tips/smoothing_groups.jpg
http://www.ghouseproductions.com/tut_headC.html

And a handy tool for working with Smoothing Groups.
http://forums.cgsociety.org/showthread.php?t=140200


Good luck on the job!

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