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View Full Version : Symmetrical Unwrapping UVW


ray-f
10-21-2005, 07:09 PM
Hello there !

I'm curious about this thing quite a long time.

lets assume i have a model (whole body) and i want to unwrap it (software 3ds max)
what workflow should i follow ?

i see all artists all around have symmetrical UV maps

should i delete one side of model ?
what step must i do after succesful compleeting Unwraping of one side ?
how to transfer symmetrycal UVs and add Symmetry modifier at 1 time ?

maybe any kind of tutorial explaining that process.. ?

thank you in advance!

TheNeverman
10-22-2005, 09:48 AM
what will the final output be for? game? film?

ray-f
10-22-2005, 01:14 PM
Oh! sorry i didnt know this could matters.

well i'm going to unwrap and texture hi-res model for myself, not low poly for game.

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10-22-2005, 01:14 PM
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