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Labuzz
10-21-2005, 12:59 PM
Hi,
When I push the emission setting in the environment shader ( mapped with an hdr file ) it doesnt affects the radiosity intensity, this is a bug?

isobarxx
10-21-2005, 11:18 PM
You've got to tie the color output to the environ shader's luminosity as well. The same is true with light emitting surfaces, so maybe it was a design decision.

It seems like it'd be more flexible to divorce light emission and color luminosity IMO.

Labuzz
10-22-2005, 03:07 PM
nothing work for me I have set the luminosity as well as the emission ( check...uncheck) and diffusion to 10000 but it doesnt change anything...I have try also with a gradient insteda of a file ...nothing. I think its broken....Someone at PMG can confirm this ?

isobarxx
10-23-2005, 10:44 AM
oops sorry I should have said to connect the texture's color output to the environment's color input. You may need to turn on HDR Prefilter and turn the HDR intensity way down (0.1)

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10-23-2005, 10:44 AM
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