bigdog
10-20-2005, 05:26 PM
I have a sequence of 25 groups each containing 3 poly objects. Each group has a seperate set of shaders. This sequence of 25 groups is used in a Particle Instancer. I am using this method to "fade" the instanced geometry in.
When I render on my local workstation everything is fine. When I cache and render on the network Mental ray seems to use the shader from the first group and applys it to all further groups for every new particle born in that render batch. Particles that already exist have the correct shader.
It is indexing through the groups correctly but it is (re) assigning the wrong shader to each one. very stange. I hope I have made this clear enough.
I have various expressions driving the particle, and the textures are not individually animated ( I know mentral ray has a problem with this)
Any help or light shed on this would be greatly appreciated.
M
When I render on my local workstation everything is fine. When I cache and render on the network Mental ray seems to use the shader from the first group and applys it to all further groups for every new particle born in that render batch. Particles that already exist have the correct shader.
It is indexing through the groups correctly but it is (re) assigning the wrong shader to each one. very stange. I hope I have made this clear enough.
I have various expressions driving the particle, and the textures are not individually animated ( I know mentral ray has a problem with this)
Any help or light shed on this would be greatly appreciated.
M
