View Full Version : Evil Pig
FaustoDeMartini 10-19-2005, 07:49 PM Hey there!
I'm slowly working on this new model (slowly because is on my spare time).
The softwares that I'm using is 3DS Max with Brazil, Zbrush and Photoshop. I used Zbrush to add all the details on the head, but all the rest is poligon modeling.
The background and lights are temp.
Hope you guys like it!
http://www.fausto3d.com/Piggy_low.jpg
This is an older wireframe with the "low poly" head...
http://www.fausto3d.com/wire_scene.jpg
Thanks a lot!
Fausto.
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Copernic
10-19-2005, 08:27 PM
Really good model! :applause:
I'd like to see the model with textures:)
FaustoDeMartini
10-19-2005, 08:59 PM
Thanks Copernic! I did some tests for his face textures... I will post some images later today.
BlueNyte
10-19-2005, 09:24 PM
wow that's sick. can't wait to see textures
BlackNull
10-19-2005, 10:05 PM
Thanks for sharing your model on cgtalk fausto, looks amazing and very inspiring! I really don't have any crits at this point, just wanted to say I'm a big fan of your work.
Just a few questions, this is normal mapped in 3DS Max right? Do you generate your normal map in z-brush or in max? Do you like to unwrap your mesh yourself in max for easier visualisation of the map, and photoshop adjustements? Are you using photoshop or z-brush to do your color map?
Can't wait for your texture updates
cheers :thumbsup:
MDB101
10-19-2005, 10:23 PM
Holy jeeeze! nice man! keep her going LOve your works!
gordon7up
10-19-2005, 10:28 PM
model and render outstanding, thanks for sharing the wire, would be cool to see the production flow on something like this, looking forward to updates on this one..
Pentagramma
10-19-2005, 10:57 PM
Hey Fausto,
What's up? Beautiful work, man! Can't wait to see it finished... :thumbsup:
Keep going!
Your my hero, well done, you have more spare time then I do, I'm doing an old boot in my spare time:(
awesome modelling
and the dynamics, wow
amazing work
congratz :)
animatorAtLarge
10-19-2005, 11:23 PM
I love 3d pigs, doesn't matter how evil, realistic or cutesy they look, there is just something inherently hilarious about them.
oh my god,speechless :buttrock:
JPost
10-20-2005, 12:42 AM
I'm in awe... WOW! :eek:
harshdesign
10-20-2005, 12:52 AM
wassup fausto...so atlast you posted this here on cgtalk...been waiting for this...
as always...kickass sculpting details...everytime you post something new i learn a lot from it ;)
waiting for textures....and crit???...hah...forget it :)
cheers...
harsh ^_^
pancho simpson
10-20-2005, 12:54 AM
That's ASTOUNDING!!! you've got superb detail going on there man, but somehow I dont think it looks that much like a pig :), more like a dog/pig crossbreed, anyway, excellent work, i cant wait to see some textures on him!!!
Pancho
denkain
10-20-2005, 01:16 AM
cool!!! its very cool!!
nubian
10-20-2005, 01:28 AM
this work is absoutely stunning!
can we see more views of your rmodel?
qwed88
10-20-2005, 03:54 AM
Wow! thats great, I like how you made the top strap deform over the bottom one, and you put the weld bulges on each of the chain links nice attention to detail.
I Like the composition too.
What sort of technique did you use to model this? (box modeling?)
Cannot wait to see this with textures
Icarus
10-20-2005, 04:52 AM
wow....
thats really cool, very clean!
Definatly would love to see this thing come to life in an animation :D
jeremybirn
10-20-2005, 05:00 AM
Terrific work! I love it -- keep going with those texures!
-jeremy
RyanKnopp
10-20-2005, 05:23 AM
Good God Man!! I opened this thread and about fell out of my chair! :eek: Now texture it. 5 stars from me.
Leshiy3d
10-20-2005, 06:03 AM
hi Fausto, nice work!
I have one question: is here max displacement or pure geometry? :curious:
JacquesD
10-20-2005, 08:47 AM
Excellent work !
The ripper.
DAREONER
10-20-2005, 12:39 PM
very agressive and very good idea.
mickatt
10-20-2005, 12:57 PM
very nice !!
i like the camera angle and the modeling
cara-rj
10-20-2005, 01:12 PM
Great model Fausto! :thumbsup:
It's something we don't see every day.
Beautiful work (a mad Pig can be beautiful :surprised ??).
landim
10-20-2005, 02:34 PM
Wow :eek:
Very, very, very cool
congratulations
frameless
10-20-2005, 03:34 PM
I saw it a while ago at zbrushcentral, very impressive!
Like others here, i am keen on seeing the texture :)
Are you still at Blizzard?
How is it there?
keep it up!
FaustoDeMartini
10-20-2005, 05:51 PM
Thanks a lot for the nice comments guys!! Glad you liked so far.
Now, answering couple of questions:
Blacknull- "this is normal mapped in 3DS Max right?"
I'm not using normal mapping on this one.. as I'm rendering in Brazil and it still doesn't have the support for displacement, I'm using the hi poly mesh from zBrush (I know, it's really really heavy). The reason that I'm doing that it's because I really like Brazil's skin shader and I tested mental ray with Indirect Ilumination+Final Gathering+Displacement+Subsurface scattering and it gets really slow... as I'm doing a still frame, I can have the luxury of having such a heavy mesh in the scene. For animation I would have to use Mental Ray and displacement.
"Do you like to unwrap your mesh yourself in max for easier visualisation of the map, and photoshop adjustements? Are you using photoshop or z-brush to do your color map?"
I unrapped my mesh on Deep UV and exported to zbrush, painted, and when I imported the obj back to max, I still have my coordinates there. I'm using photoshop to paint my textures.
I'm using texporter to extract the uv's from my original low poly head, that has the same coordinates as the hi poly one.
Harshdesign- Thanks a lot man!! I'm really impressed with your work! It's getting better and better!! Keep it up!
qwed88- I'm using box modeling and zbrush for the head.
Jeremybirn- Wow, such an honor for me!! I follow your work from long date and I have your Digital Lighting & Rendering (http://www.3drender.com/) book!! Thanks so much for the nice words!
Leshiy3d- Everything on the shot is geometry... I'm using Brazil Rendering, and it doesn't have displacement in render time yet.
The Ripper- I'm glad you liked!! I'm a huge fan of your works!!
Dareoner- Hey!! Good to see you around here! Thanks for the comments.
cara-rj- Valeu mesmo bro! Fico feliz que vc esteja curtindo.
frameless- Thanks man! I'm working on the textures now. Yes, I'm working at Blizzard still.. it's been awesome so far.
I should post my WIP for the textures yesterday, but I got home pretty tired and I didn't uploded the image. I promisse that tonight I'm posting ok?
Thanks a lot for everybody that is following this thread and posting comments!!!
Very impressive model, the cloth is so detailed. I like the concept as well.
I hope you will find the time to finish it soon.
FaustoDeMartini
10-20-2005, 10:11 PM
Hey Nubian, I'm posting some other images from the model as you asked:
Zbrush model:
http://www.fausto3d.com/ZBrush.jpg
In max with Brazil and Skylight:
http://www.fausto3d.com/GI_06.jpg
http://www.fausto3d.com/GI_07.jpg
izarpicture
10-20-2005, 10:24 PM
that's a good idea. amazing work with great details!
congratulation and keep it up!
wow awesome man,looks very great:scream::bounce:
Great detailed work :thumbsup:
How many triangles of pure model you imported from ZB to max?
THECLYKE
10-21-2005, 08:31 AM
Holy Snot...snot.....thats It...the Pig Needs Alot Of Snot..don't Forget That....
Looks Nasty.....in A Artisticly Great Sense.....um
Yeaaaah
Artisticly Grrrrrrreat....oink....ok That Was Lame Sorry...i'm Isolated From Society And I Can't Help It.
FaustoDeMartini
10-21-2005, 09:32 AM
Thanks a lot for the nice words!
As I promissed, I'm posting the WIP for the textures... I'm still messing with the shader to remove the black areas and I'm testing the overall colors for the skin... the tongue is pretty platic right now too and the saliva has no shader yet.
Early test:
http://www.fausto3d.com/Texture_01.jpg
New one:
http://www.fausto3d.com/Texture_05a.jpg
Thanks a lot!!
BlackNull
10-21-2005, 10:05 AM
F*CKN' SWEET! The spec is too intense for me on your second image, and he looks a little too pale, maybe bring back some blood in his veins in certain areas. Keep posting, each update is a treat!
DAREONER
10-21-2005, 10:10 AM
you kick ass !!:bounce:
so, why you don't test vray for your displacement and your sss?
yeah? great update :thumbsup:
and what about this mask :D ?
http://freespace.virgin.net/badtaste.bluesband/HANNIBAL%20LECTER%20copy.jpg
IestynRoberts
10-21-2005, 11:04 AM
Waw, awsome wrok! That's really excellent, and very original. Where abouts did you learn ZBrush? It's looking really good. Keep the updates coming!
Iest
ofir3dvb
10-21-2005, 11:16 AM
Wow, awesome !!
The detailes and the texture are great.
How you transfer the changes that you done in Zbrush into max ?
When i export the displacement map into max from zbrush the little detailes disapier so when i put the displacement map into bump map the little detailes show up but in addition i see weird lines on the model and what can i do? how you succssed to transfar it so perfactly to max?
Thanks, and again awesome work!!
IGhosTDoGI
10-21-2005, 12:26 PM
holy shit.....i knew the head pic from zbrushcentral, but the new update is even more amazing.
as far as i remember, u've imported the zbrush model in max for rendering, without displacement mapping?
i'm really interested, how did you handle this huge poly amount without crashing the application?
greetz
howling shiyats:argh::argh::argh:
waiting for more updates,omg:argh:
Copernic
10-21-2005, 03:35 PM
WOOOOOOW Awesome!!
The texture and the model are great!
slangford
10-21-2005, 04:20 PM
Very Nice!!! I love the concept and your skills are astounding. His teeth are the only thing that bother me... they seem hollow or brittle. It may be the dark coloring.
ipdesigner
10-21-2005, 05:29 PM
*superb!!!:thumbsup:
sid9000
10-21-2005, 05:53 PM
Great stuff dude. Would be nice if you diseased the gums a bit. Pigs eat crap and his teeth are yellow and gums are nice and pink...somethings wrong!:). Crank up that decay on the gums if you can since the eye is drawn towards the open mouth first.
maurocor
10-21-2005, 07:22 PM
Hi, Fausto!
I think it is a great texturing start. I agree about the specular, I think is a little bit high but no doubts that is a great work. I am anxious to see the final result. I loved the teeth shader. I think you could add some saliva in his tongue too.
Congrats!
:thumbsup:
Chanchito
10-21-2005, 07:32 PM
That is on mean looking chancho for sure:) Did you use ZBrush to do the textures?
stouckol
10-21-2005, 07:40 PM
just AMAZING ! really like the concept too, the style, the texture....
keep it up
visualboo
10-21-2005, 10:15 PM
I love this. I like the first of the last two images you posted a LOT more than the second. IMO it looks like you're using a wrong blending mode somewhere in the comp. There are just some funky things happening in the shadows. For eg. the bottom left side of his upper lip.
Keep the updates coming for sure.
lhnova
10-21-2005, 10:22 PM
absolutely bloody sweet man...never seen anything so cool before...honest..the expression shows real anger and power, countered by the restraint mechanism adds real dynamic weight and feeling to the image..im definitely keeping an eye on this...
Well done, you rock :thumbsup:
Nova
noob-saibot
10-22-2005, 12:19 AM
LOVE IT!!! :love: hehehe, great job :)
FaustoDeMartini
10-22-2005, 12:28 AM
Hey there!!
Thanks a lot for the nice comments and sugestions... I like the idea of making the gums more nasty! I will also add a layer of blood on his mouth and later on on his shirt (behind him on the wall would be cool too).
visualboo- thanks a lot! As I mentioned before, I'm working on this problem on the shader... its when you set Brazil skin shader for a high amount of "Intensity", it gets this weird black areas.. the top image has less Intensity, thats the reason that you don't see as much.
Thanks for folowing my work guys!
boxcrash
10-22-2005, 02:32 AM
Wow amazing!!
Looking great so far.
smaddl
10-22-2005, 10:15 AM
FANTASTIC WORK !!
very expressive and powerful character :applause: :applause:
PhuongDPh
10-22-2005, 10:23 AM
:banghead: :banghead: :banghead: :banghead: :banghead: 5 for you http://forums.cgsociety.org/images/icons/icon10.gif
great modelhttp://forums.cgsociety.org/images/icons/icon10.gif
IGhosTDoGI
10-22-2005, 10:25 AM
@FaustoDeMartini
maybe you could answer the max-import question, couple of peoples asked her. i guess it's of great interest, not only for me.
would be very kind.
looking forward to your answer.
thx a lot.:)
cara-rj
10-22-2005, 01:11 PM
Holy Pig Fausto! :surprised
Great update!
I liked the first texture (the pinkier one) more [my opinion].
Maybe the model needs to drool more, to make it more insane, vicious.
Trabalho de alto nível, grande fonte de inspiração!
Parabéns! :beer:
-Baron-
10-22-2005, 02:12 PM
Holy crap man. The the level of detail is awesome. Are there plans to texture this bad boy? ( sorry if i missed you answer this before )
Ni_20
10-22-2005, 03:16 PM
He-he. GREAT PIG :)
Really, it's awesom.
Havoc89
10-22-2005, 04:39 PM
:eek: Holy cow... Jeez... freaking nuts... This is amazing mate! pure pwnage! Man... no words to describe this... I love it! :thumbsup:
Sinister
10-22-2005, 07:33 PM
wow amazing!
but I agree with someone earlier, the gums are too healthy. Some infected areas or something. googling for gum infection dental or something would probably give me nightmares so I wont, but it would probably add to the evil pig!
again. AMAZING work
pablov
10-23-2005, 01:20 AM
wow, sweet dude!!
exelent work, i can't wait to see it textured!!!:buttrock:
opreska
10-23-2005, 02:09 AM
Incredible!:thumbsup:
learner88
10-23-2005, 08:09 AM
great!amazing detail and...has the number on his "earring" a meaning?
touNy
10-23-2005, 09:17 AM
Insane.
5 Stars.
rawwad
10-23-2005, 09:34 AM
I haven´t words. Absolutly Amazing!!! :applause: :applause: :applause:
KaDDD
10-23-2005, 05:21 PM
wow ! !what this pig ! !!he have lunch a crazy crow !! ! or " aviair "chicken !! !
excellent job , the modele is very impressive , the z brush pass is excellent to , no to much , just very good !! hummm no critik for me , just a lot's of big wow
i'm waiting the final textures and shaders ! !for cry !! i'm follow this thread ,keep it up
FaustoDeMartini
10-23-2005, 06:14 PM
Hey!!
Thanks again guys!
I really like all the critics and suggestions... It really makes me see some new possibilities for the textures. Thanks for that!
~GhosTDoG~: I think I answered the Max related questions on my lasts posts... let me know if I missed anything ok?
I will work on the textures and shader tonight and this week... I'll post new images pretty soon.
Thanks for keeping the eye on my thread.
Airflow
10-29-2005, 07:42 PM
If thats the pig, I cant wait to see the butcher...... amazing work man...... top notch....
Falfa
10-29-2005, 09:33 PM
Hey Fausto,
excellent work, as usual !
Can't wait to see final version.
keep it up !!
slangford
11-07-2005, 02:52 PM
Where's The Updates Man?!? I gotta see more!
habs111
11-07-2005, 03:02 PM
Fantastic job, verrrrrry good.
drummer
11-07-2005, 04:49 PM
fantastic !!
truly great !! I love it :bounce:
Jinian
11-08-2005, 01:04 AM
This is FReakinG awesome work man.. I love the mouth area(translucency of the teeth, the saliva being stretched and the tongue). You have excellent shader skills. If i would suggest anything, i think the chains are looking a little too soft, and the pig's head could have some more color variations, perhaps some more deeper saturated red colors for the cheek and maybe around the mouth area, and if you're feeling shady, maybe even some bruising :twisted:.
Looking forward to updates, the render is already looking really sweet. Soon to be frontpage material for sure.
V-Max
11-08-2005, 02:03 AM
Hi FAusto.
Great model. congratulations.
I love your works.
Só agora vi seus tópico, antes tinha dado uma olhada rapida no titulo, ,mas não sabia que era seu. Esta ficando muito bom, ,bela idéia, ,hein.
Seus trabalhos me inspiram muito... um dia ainda vou trabalhar no mesmo lugar que vc, grave isso. hehe
Bye
slangford
12-05-2005, 08:43 PM
Where's the updates man? We NEED more!!!
shoey
12-07-2005, 03:20 PM
Really awsome work Fausto!!!
The pig is looking great, the only thing missing is a nose ring and a mohawk hairdo:)
Can't wait to see it finished.
Do you have any low-res wires, and a website with any more of your work on?
Cheers, Phil
Bruno Avellar
12-07-2005, 04:30 PM
Holy Pig Fausto! :surprised
Great update!
I liked the first texture (the pinkier one) more [my opinion].
Maybe the model needs to drool more, to make it more insane, vicious.
Trabalho de alto nível, grande fonte de inspiração!
Parabéns! :beer:
Exelente mesmo, parabens!-Exelent job, I'm looking forward to more updates!
(mais um brasileiro:))
FaustoDeMartini
12-07-2005, 05:08 PM
Thanks for the suggestions and words!!
I've been kinda busy on the last months, but I'm planning to keep working on this model pretty soon.
shoey- I'm working on my new website now... probably will be ready around January. You can see some other of my models on http://raph.com/3dartists/artgallery/ag-ap.php?aid=530
Vmax and Bruno Avellar. Good to see some brazilians around here! Thanks a lot!
See ya!!
Fausto.
retardedmonkey
12-07-2005, 06:39 PM
This is amazing work man! I love how you made a pig look interesting...and evil :thumbsup:
No crits from me...
UPDATE
UPDATE
UPDATE
it allready !!! :bounce: :bounce:
really really awsome work man, I recall your marine and I know you gonna super ace this one too.
I love your last update but I think the skin is too reflective now (I assume u added a falloff map in the reflection slot or used brazil's "oilness" paramater for it) and a bit too pale. I think more saturation and some sharp variations in it could help.
cant wait to see more !
MissouriMedic
12-31-2005, 11:26 AM
Hi, first time poster, long-time lurker...
Just had to say, WOW.
I've been dabbling in CGI for about 8 years now, and closely following others' work during that time, and I think that I can honestly say that this is the best work I've ever seen.
You brought me out of lurking, just to comment. Incredible model, fantastic texturing.
photoshop_boy
12-31-2005, 06:21 PM
WoW
great work ...:)
do you modeling that by plane or box ??
Thanks
lordsol
01-07-2006, 04:15 PM
so cool man, this woork is so nice, i love it. the textures are so stunning, and the render looks amazing dude, i have a question 4 u.
how many time does it take become has good has you?
or more specific. how many time do you spent yourself becoming so great in modeling?
cobra6
01-07-2006, 07:24 PM
Disturbing... but awasome job;)
Cobra 6
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