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snot_nose
11-14-2002, 04:36 PM
My texture is projected like a mirror is it always like this?
check out the picture. the letters are opposite (mirrored).

if i press on the mirror button of the map or the flip button in the uvw modifier it looks correct but then the uv's are lost

is there a way to project it normally?

AJ
11-14-2002, 06:56 PM
Rotate the UVWmap modifiers Gizmo 180 degrees in the correct axis. Should solve the problem :D

snot_nose
11-15-2002, 01:41 PM
i tried to rotate it on each axis and it still didn't help. it was the same as pressing the flip button.
the texture looked fine (check out the letters) but the uv's are lost

snot_nose
11-15-2002, 01:49 PM
this one is with correct UV's but mirrored image.

CapnPanic
11-15-2002, 07:29 PM
open up your map in photoshop (or paint package of your choice), select the bits of text (one at a time) and flip them horizontally

tada, problem fixed

snot_nose
11-16-2002, 01:59 PM
ok, but is the projection suppose to be like this - mirrored? or am i doing something wrong?

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