DanielWichterich
10-19-2005, 03:31 PM
Hi.
I have a general compositing question:
for several reasons it's useful to render background and characters in different passes, but I don't know how to do so excactly.
Here my example:
I have background consisting of a bright floor and a dark wall in the front (first picture)
The character is hiding behind the wall. For that reason I assigned a matte/shadow material to the wall (second picture)
When compositing those two simple passes the following problem occurs: There is a white rim on the edge between wall and character (third picture). Ok, the reason for that is clear to me - in the background render the Anti-Aliasing blurs the edge of the dark wall and the bright floor. Since the character is not as bright as the floor the undesired rim is created.
Has someone a hint for me?
I have a general compositing question:
for several reasons it's useful to render background and characters in different passes, but I don't know how to do so excactly.
Here my example:
I have background consisting of a bright floor and a dark wall in the front (first picture)
The character is hiding behind the wall. For that reason I assigned a matte/shadow material to the wall (second picture)
When compositing those two simple passes the following problem occurs: There is a white rim on the edge between wall and character (third picture). Ok, the reason for that is clear to me - in the background render the Anti-Aliasing blurs the edge of the dark wall and the bright floor. Since the character is not as bright as the floor the undesired rim is created.
Has someone a hint for me?
