paulselhi
10-18-2005, 04:13 PM
Complete muppet when it comes to lighting etc so i was wondering how you would all go about rendering something like this in C4D, i wil add a link to the scene at the bottom.
I d/l a model of the Colosseum from renderosity because i thought it would have most of the shape and form that i wanted to experiment with, arches, coloumns, curved edges etc
there are no textures apart from a simple bump, there is a single infinite light from the top left with area shadows and a sky with a cloud texture for luminosity
Here are three renders
A basic default light
A Rad one bounce render
An AO render, I used an omni ambient light at 40 % intensity
I liked the AO render, it gives a sort of sketch maybe Escher like look but maybe a bit too harsh for the experimnet (trying to get realistic lighting)
There is a strange glitch in the colum base directly in fron of the camera, not sure why this is happening
In the next post ( i can only have 3 attachments) i tried to ease this abit
Here is the scene http://www.black-and-white-to-color.com/stuff/colset.zip
I would love to hear from the gurus as to how they would go about lighting and rendering this scene
I d/l a model of the Colosseum from renderosity because i thought it would have most of the shape and form that i wanted to experiment with, arches, coloumns, curved edges etc
there are no textures apart from a simple bump, there is a single infinite light from the top left with area shadows and a sky with a cloud texture for luminosity
Here are three renders
A basic default light
A Rad one bounce render
An AO render, I used an omni ambient light at 40 % intensity
I liked the AO render, it gives a sort of sketch maybe Escher like look but maybe a bit too harsh for the experimnet (trying to get realistic lighting)
There is a strange glitch in the colum base directly in fron of the camera, not sure why this is happening
In the next post ( i can only have 3 attachments) i tried to ease this abit
Here is the scene http://www.black-and-white-to-color.com/stuff/colset.zip
I would love to hear from the gurus as to how they would go about lighting and rendering this scene
