boomji
11-14-2002, 12:23 PM
hi dudes,
i have a particle system going along a helix in max and have rendered it out as a RPF.I wanted to test the typical Zdepth thingy in CS i.e particles going around a 2d layer(keyed out guy).when i apply a 3d post glow filter the particles glow fine when they arearound the 2d layer but loose their glow when over the 2d layer.My particles are RPF rendered with their alfa.
In a typical scenario I would render the particles without any alfa on black and screen(transfer mode) the layer out in post.If i do this(no alfa in RPF) screening the particles gets rid of any hint of the particles going behind the 2d layer...any help on what i should be doing ???.
some other queries: i still havent understood the deal with selecting the Z-buffer after appling a 3d show g-bufer operator.Does it default to giving me a 6355..something value.
And how would i typically use the z offset and Z scale values in a 3d layer.
thanks a ton dudes.
b
i have a particle system going along a helix in max and have rendered it out as a RPF.I wanted to test the typical Zdepth thingy in CS i.e particles going around a 2d layer(keyed out guy).when i apply a 3d post glow filter the particles glow fine when they arearound the 2d layer but loose their glow when over the 2d layer.My particles are RPF rendered with their alfa.
In a typical scenario I would render the particles without any alfa on black and screen(transfer mode) the layer out in post.If i do this(no alfa in RPF) screening the particles gets rid of any hint of the particles going behind the 2d layer...any help on what i should be doing ???.
some other queries: i still havent understood the deal with selecting the Z-buffer after appling a 3d show g-bufer operator.Does it default to giving me a 6355..something value.
And how would i typically use the z offset and Z scale values in a 3d layer.
thanks a ton dudes.
b
