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jaykey
10-18-2005, 11:56 AM
mmh ... I wanna setup my binded model by using skeleton driven controllers. Not that professional like at the "PackageMan". But the should work well.

The problem is not about rotation connection. The Problem is about if I rotate the spline controllers the won't walk with the body - yes it depends on the fact that I did not connect the translation of the joints to the circle. If I do it the joints will translate to 0 0 0, what I don't want.

I freezed the joints. But there is already a translation information.
How can I connect them together?

Thanx 4URHELP

M.E.L.
10-18-2005, 10:05 PM
you can use parent constraints to attach your controls to your skeleton if you wish. I personally like to use group nodes above my controls and then constrain the group nodes to the joints (allows me to also match the rotation of the controller to the joint rotation {orientation}).

hope that helps some.

-s

jaykey
10-20-2005, 04:28 PM
Thanx a lot. It works very well.

For the rest who will visit that later - first select the controller and THEN the joint you want to edit.

CU

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10-20-2005, 04:28 PM
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