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View Full Version : Eye setup: Targeting Eyes to Null


GoodCleanVegan
11-14-2002, 05:54 AM
Yeah....I'm working on a human head and I was wanting an easy way to set up the eyes. I moved the pivot point of the eyes directly in the center of them and targeted them to a null....but there's a problem. The part of the eye that I want to follow the null, the pupil, points directly opposite of the null. Is there any way to fix this madness?

SplineGod
11-14-2002, 08:20 AM
Rotate each eye 180deg the other way in modeler. You could try createing a bone in each eye and targetting that to the null.

Kaiser_Sose
11-14-2002, 08:23 AM
There is a eye setup tutorial at the LW site ... it might hlp

yog
11-14-2002, 01:21 PM
A method I have used in the past is to parent a Null to the eye, positioned at the pupil, then target this Null to the Target-Null.

For clarity's sake you can go to the Scene Editor and hide and lock the Eye-Null.

proton
11-14-2002, 02:32 PM
Simple Eye Setup:

http://www.lightwave3d.com/tutorials/animation/eyes/index.html

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