Quantium
10-16-2005, 09:51 PM
One thing I was confused on after looking at E-On's examples that come with V5I is that they use really small resolution terrians, but the camera is really tiny, thereby tricking the viewer into thinking the terrian is really huge. I've snooped around in the camera settings, and I can't find a any kind of camera size scaling settings, like you can in Maya. Is the correct way to do this just to create a low-rez terrian, then just manually scale it way up in the viewports? As long as it's procedural, it shouldn't loose the detail if you scale a 256x256 terrian up really high right?
