View Full Version : fa-fa-fa-foooolin around...:p

10-14-2005, 10:07 AM
playing around with 2pt chains, clothfx and metalinked subd tubes....
not perfect but can work for most situations...its tough to get 2pt chains to come to a complete rest (where is StopByStabilizer for ClothFX!?)

www.3dink.com/balloons.wmv (http://www.3dink.com/balloons.wmv)

www.3dink.com/guts.mov (http://www.3dink.com/guts.mov)

10-14-2005, 10:18 AM
n.n.n.nice Howard ! :)
looks pretty convincing.


10-14-2005, 11:44 AM
Interesting... did you use only 2 point poly chains to deform the SubD tubes via MetaLink? Nothing else in between? If so, how did you get the surface of the tubes to collide with each other? You went and made me all curious and now I have to ask. :)

10-14-2005, 12:51 PM
Nothing else inbetween, cept of course a little FX Voodoo magic ;)
Check out this post - http://forums.cgsociety.org/showthread.php?t=270395 and play with the scene.
Basically if you give the clothFX enough of a 'cushion' under Collision it will fake the diameter of the tubes....

the only issue with this method is I havent figured out how to get the 2pt polys to stop twisting the Tubes...there may be no solution just due to the nature of this method being a flat 2d chain controlling a thick 3d object....

but its fun and calculates fast! :)

10-14-2005, 01:56 PM
Gotta love them two point poly's, I use them for almost everything dynamic. Nice example, thems heavy balloons!

10-15-2005, 10:33 AM
That's what I thought you were doing. Then again, you might have gone genius on me and done something I never imagined, so I had to ask. :) Thanks for the info.

10-15-2005, 02:55 PM
That IS awfully nice, Howard. Thanks for the example. Love the guts vid.

10-15-2005, 03:46 PM
Great looking tests...as always!

10-16-2005, 03:57 AM
Great looking tests...as always!

You said it yourself - "as always". Get him involved, man.

10-16-2005, 10:03 AM
Howard really..really..REALLY needs to be involved iwth the FX dev team in some capacity.
Ain't no-one pushed it like he does and tries to get it behaving, which by all acounts is sometimes nigh-on impossible.
What's more, the guy is always affable in his approach, never mind Beta team, this guy needs to be on the alpha testers.

10-16-2005, 01:37 PM
the guy is always affable in his approach, never mind Beta team, this guy needs to be on the alpha testers.

agreed ! :)

Howard is our little fx guru !


10-16-2005, 03:12 PM
Maybe they're scared because he'll give them too long a list of things to add/fix/modify that they'll never get another release out the door. :sad:

10-16-2005, 03:30 PM
I really do hope they do contact him, the only reason I can think of they wouldn't is some internal procedure that prevents them.
Put it this way, if it were me, I'd be EMailing him till he agreed. ;)

10-16-2005, 03:56 PM
:bounce: hehe thanks guys! youre making me blush!

10-16-2005, 06:31 PM
AHHHH! Theyre ALIVE the Worms! www.3dink.com/worms.wmv (http://www.3dink.com/worms.wmv)
Still trying to fix the epileptic ones ;) and i think the one on the right is doing a mating call...

10-16-2005, 10:27 PM
there are always epileptic ones :)


10-17-2005, 03:11 AM
nice test! and interesting approach, Howard :eek:
Do you think this can be viable for spaghettis?


10-17-2005, 11:13 AM
Sure Gerardo why not? :)
The problem with using this method is that you really cannot have the 2pt chains curl up like spahgetti without squashing and twisting....im trying to figure out a solution... ;)

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