View Full Version : Vehicle: Concept Supercar

10-14-2005, 04:45 AM
I've been spending the better part of the summer designing my own car in my free time. Rather than find blueprints of some other car, I made this from the ground up based off my own sketches and illustrations.

Latest Render (Oct. 23)
http://img489.imageshack.us/img489/6471/draft20051023a1wd.th.jpg (http://img489.imageshack.us/my.php?image=draft20051023a1wd.jpg)

http://img405.imageshack.us/img405/1766/draft20051017a1vh.th.gif (http://img405.imageshack.us/my.php?image=draft20051017a1vh.gif)

Obviously, the front end has been changed, so has the side intake and a few other details.

http://img57.imageshack.us/img57/1792/draft20051013a3ne.jpg (http://imageshack.us)

http://img57.imageshack.us/img57/9404/draft20051013c0db.jpg (http://imageshack.us)

http://img57.imageshack.us/img57/7288/draft20051013d9nw.jpg (http://imageshack.us)

http://img57.imageshack.us/img57/3829/draft20051013e2fy.jpg (http://imageshack.us)

The car itself is going to be a 12 cylinder, mid-engined car that runs on hydrogen fuel, much like BMW's hydrogen test vehicles. That way, it will still have the sound and driving characteristics of today's gasoline cars, but without the pollution. If I have time, I'm going to design the interior to reflect today's advancements in technology. Adaptive instrument panels that can be customized on the fly depending on the driving conditions or driver's preferences, even skinnable like winamp. Of course that's after I finish modeling and incorporate it into my reel--that's priority right now.

The headlights are done and so are the body panels, but that's about it at this stage. I still have to finish the rear end, fill out the doors, add in glass, wheels and tires, and mock-up an interior. It took ages to get everything smooth and making sure I had the proper topology. So far the most difficult part of it has been the fact that I have no 3d reference to use; some areas wouldn't look right. I've had to really study cars already out there to understand where other designers would put in panel lines, how they would cut out their doors, and what kind of limits the manufactuing process has on the design. There are a lot of little automotive design rules that I had to figure out by trial and error. The shape of the headlights are largely dictated by the shape of the fender that flows into the front for example. The fender that flows into my headlights is round, so the headlight is very rounded at the top-outer edge.

It's kind of slow going so far, but now that I'm at the stage where I'm adding details and not still defining the overall shape of my car, it will go a lot faster. I'm going to make a 30 second advertisment before the end of the year to flesh out my demo reel. I won't have any shots of the interior of the car, nor will there be any shots of the car at night so I'm not going to put a lot of detail into the interior and the headlights won't turn on (although the brake lights will).

I'd like to hear what everything thinks about the design so far. I'd like some honest opinions here, especially constructive criticism.

10-14-2005, 04:51 AM
it looks influenced by the Ferrari modena and a Lamborghini. It also looks really cool.


I don't really like how big the grills are in the front left and right.

Good work.

10-14-2005, 04:58 AM
hey that looks really coool kinda reminds me of a lotus....
what software are you using?

10-14-2005, 06:29 AM
Yeah, it's kind of hard to come up with something original in this segment of the market, at least without any formal training in automotive design. This is only the second car I've modelled so I don't expect it to be the most groundbreaking design that will show up in dealerships anytime soon. I'm trying to make it realistic instead of fantastic; so the cars I reference are going to show up in some details.

I'm using 3d studio max and rendering with mental ray. At 1280x720, it's taking my computer about 2 minutes to render the color shots.

I've changed around the front grills at least three or four times since I started modelling and this is the shape I'm most happy with. They are a little big, hopefully once I model the undercarrage (so you won't see the ground through the grill) it will look better.

I'm open for suggestions on the design--if anybody thinks something isn't flowing right and has a couple ideas of what might look better, I'd love to hear about it.


10-16-2005, 09:16 AM
First designcar I really love. Looks great man , absloutely great design. Can't wait to see some rims on the beaty.

10-16-2005, 11:34 AM
I really love the design . . then again I love Lamborghini's :)

I've tried to design a car, but all my designs were that crappy, that they weren't worth the effort to model :(



10-16-2005, 03:38 PM
I like the design. It has an agressive look, a bit like a Bugatti Veyron.

As for the engine, I hate to burst your bubble, but hydrogen power is another pipe dream. At this point, it is less efficient than gasoline and more harmful to the environment. The idea relies on some vaguely concieved holy grail of hydrogen extraction sometime in the future of which nobody even knows if it is posible. The PR guys have done of great job of fooling the public though. Besides, there's a great alternative to gasoline that nobody in North America has noticed... Diesel! *steps off soap box*

10-16-2005, 03:57 PM
Nice begining man.. Keep it up!

10-17-2005, 04:43 AM
Small update, I added in the undercarrage, wheel wells, and added in some stand-in BBS wheels from another car I modelled this spring. I was initially going to have a standard alloy rim material, but the material previously on the rim was a metal shader that came out a pretty dark gray that I kind of like. I'm going to change the rims a little bit at least and line them up a little better with the ground, but for now, here's the latest render:

http://img373.imageshack.us/img373/6797/draft20051016a5tz.jpg (http://imageshack.us)

tobeythorn, I definatly hear you about diesel in the states. The problem is that our diesel here isn't up to the same quality requirements as diesel is over in Europe, so a slick BMW 535d won't run very well over here

The engine isn't as important right now as finishing the model. I'd like to put a hydrogen-burning engine in it, but it isn't going to make a difference right now whether it's burning gasoline or not. With the commercial I'm going to make, I'm not pushing the features of the car as much as I'm showing the performance of the car and telling a sort of "story" in 30 seconds. All exterior shots.

Thanks for the comments so far everybody.

10-18-2005, 08:47 AM
WOW! :applause:

To be honest, I never saw a really beautiful designed car on CGTalk, I'm amazed on how you put a nice flow in the bodywork. It's perfectly balanced, the curves are smooth and elegant (I love the rear).
The most amazing thing is that you created it from scratch...Stop web design man, ask Lamborghini for a job.

Keep it up

PS: Please, more shots!

10-19-2005, 03:27 AM
I'm loving the look of this. I wish I could help you with crits, but all I have are questions. How are you modelling this? I've started a few panels for an idea I have, but am running into the dreaded learning curve. Anyway, keep it up, it's looking terrific.

10-19-2005, 04:57 AM
Well, to start out, I did a LOT of sketching. I started with mostly abstract shapes that I seem to doodle all the time and started combining them in a way that seemed to fit. There are certain lines and shapes that I really like, so I drew car profiles from those shapes. Eventually, I sketched out a rough side-view that I really liked. About a month later, I had the blueprints you see in my first post.

To get started in 3d, I followed a tutorial I found online for building a car using an editable poly/meshsmooth combination. There's a great tutorial thread in this forum that would be a good place to start. It's about 50 pages long, by Lion_TR i think, hard to miss.

I've been working with 3ds max for a couple years, but only got into poly-modeling in last january. It's been frustrating at times, but I'm finally at a point where I feel my modeling is only limited by my imagination.

I've got a bunch of half-finished car models that started out as good ideas. This car is one of my few successes out of a few dozen attempts.

10-19-2005, 06:52 AM
damn, now thats nice!
point me in the direction of the tutorial you read (if you did)
also i think that would look good with a pearl type paint if you dont mind me saying

10-22-2005, 02:19 AM
Thanks for the reply...most of the time a person gets lost in all the posts. I'm going about mine in a little different approach. I've been using splines because I was under the impression that it can be translated into real world application. What I would ultimatley like to do is to have bucks made for the panels I create, so they can be molded and assembled on a frame. Alas there is a lot to learn.

10-22-2005, 07:50 AM
Great looking concept, keep it up.

10-22-2005, 01:24 PM
post removed...

10-22-2005, 11:41 PM
B E A Utiful!.... truly supeb car design.. the body flow is truly awsome.. Also any chance we can see a wire.. i realy want to see how you get such a smooth flow from panal to panal.. Better then any other car model i have ever seen..

10-23-2005, 06:16 AM
Im going to steal your car :)
Really nice work though.

10-23-2005, 07:40 AM
Wow ! very nice modelling, it's really clean, no crits at this moment ;)

10-23-2005, 11:42 PM
Finished the tail lights, for the most part. I'm going to add mesh in the rest of the holes on the back except for the highest center opening where the 3rd (manditory) brakelight is going to be. I might change the reflectors within the tail lights in the next few days to get a more realistic effect, but I'm happy with the overall shape of the tail lights.

http://img489.imageshack.us/img489/6471/draft20051023a1wd.jpg (http://imageshack.us)

And here's the wire as requested:

http://img463.imageshack.us/img463/1276/draft20051023b4ps.gif (http://imageshack.us)
http://img463.imageshack.us/img463/8427/draft20051023c4gc.gif (http://imageshack.us)

M@DM@X: Here's the link to the tutorial: http://forums.cgsociety.org/showthread.php?t=156460
I'll be sure to get some renders with different paint once I finish the modeling. Hopefully in the next few weeks.

Turn-n-Burn: I can get closeup shots of any parts you're interested in. Poly-flow is what I've spent the most time on so far, it was difficult to get as many quads as possible in some parts because I was changing around the design as I was modeling (the front end, for example).

Tartare: Thanks for the comments. I work webdesign right now to save up money to move to california and get a job as a modeller or animator. I recently graduated with a degree in 3d Animation/Visualization from University and have been spending this time polishing some of my old work (this one is a complete-redesign of an older project) to get it ready for my reel. I'm going to apply at a few industrial/automotive design studios just for kicks and the off-chance they'll like my stuff. Automotive design is one of the most difficult design feilds to enter professionally, especially without a degree from a place like Academy of Art University.

Thanks for the comments everyone. I'll be sure to keep this thread updated as often as I can. If anyone has any good links to mental ray material stuff, I'd love to check it out. I'm not 100% on my silver/alloy and rubber materials.

10-24-2005, 09:48 AM

I thought the rear was nice, but it's terrific!! Great job Giuseppe!
The tail lights remind me the Aston Martin DB9 (maybe coz i'm modelling one :love: )
About the shaders I assume you perfectly know all this thread but, just in case, here you are:

Last thing, give VRay a try if you haven't yet.

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