thud
10-13-2005, 10:29 PM
Hello,
I've been banging away on some architectural models and have been flip-flopping which modeling method is better in the long run.
1. Throw a crapTon of geometry in the room and not worry about it all seaming up, using meshes, curves, etc.
2. Build the room as one complete mesh, (excluding movable objects like desks) like you would a real-time model.
Or, is it a blend of both? Say for a window in a wall, the wall is built as a cube, sub-d'd, bridged for the opening; then the window is a seperate model that just plugs in but not welded.
I'm trying both options to see which I prefer better, but I thought I'd throw this one off the wall to see what others thought/prefered.
/thud
I've been banging away on some architectural models and have been flip-flopping which modeling method is better in the long run.
1. Throw a crapTon of geometry in the room and not worry about it all seaming up, using meshes, curves, etc.
2. Build the room as one complete mesh, (excluding movable objects like desks) like you would a real-time model.
Or, is it a blend of both? Say for a window in a wall, the wall is built as a cube, sub-d'd, bridged for the opening; then the window is a seperate model that just plugs in but not welded.
I'm trying both options to see which I prefer better, but I thought I'd throw this one off the wall to see what others thought/prefered.
/thud
