alexx
11-13-2002, 03:18 PM
hey there..
speaking about maya 4.01
i have the following strange thing happening:
i have a poly head that has planar UVs assigned to it.
the texture on it is a mix of UV mapped ramps, as well as ramps that use the facing ratio from a sampler node to get the shading. these are mixed via several nodes.
when i try to bake out the textures, maya really messes up the result.
when i dont have the UVs assigned all works fine. (all would work fine but of course i need the UVs)
does that make sense to anybody?
cheers
alexx
speaking about maya 4.01
i have the following strange thing happening:
i have a poly head that has planar UVs assigned to it.
the texture on it is a mix of UV mapped ramps, as well as ramps that use the facing ratio from a sampler node to get the shading. these are mixed via several nodes.
when i try to bake out the textures, maya really messes up the result.
when i dont have the UVs assigned all works fine. (all would work fine but of course i need the UVs)
does that make sense to anybody?
cheers
alexx
