Hires
11-13-2002, 03:16 PM
Hi all do u remember me? i was the fool that was tryng to model in max5 by nurbs :p
I encoutered some difficulties (well maybe more tha "some") closing up the surfaces and when eventually i collapsed nurbs in meshes i obtained a very chaotic triangle distribution, that is not good.
Then i started using edit mesh and extruding,beveling faces to model , but i could not obtain the simply polys distribution that i can admire in the models in the CG callenge section ( i saw the amazing The Making of the Wasteman ( http://www.cgchallenge.com/article.php?article_id=5 ) in the Wasteman there isn't a poly that is in excess (i've tried to delete not necessary polys in my model but i obtained a chaotic result) my question is : is there a modeling method that is best for mesh modeling? (i saw in tutorials ( http://maxrovat.sns.hu/subdiv/ ) a way of modeling that is not intuitive for me , i ll explain: when i want to do a curved surface in nurbs system , symply i draw the basic curves and the pc do the rest, when im modeling meshes instead i know the end result only by applying a mesh-smooth that end in random result (i can't understand the way it decide the curve degree, and beside that curve degree is not controllable by user), to better explain see hte reptile head in ( http://maxrovat.sns.hu/subdiv/ ) the rough model that perimeter the will-be-reptile when the eye is being deleted and replaced with other polys IS completely different from the real-end-reptile when the bone is applied, i cant understand how can a modeler do the jump between a model that don't resemble the end resul and the end result. (sorry my english is bad).
And last but not least when u finally have a model done in nurbs modeling is quite simple modifying it ( u need onlto to move a few points/vertec) in mesh modeling u (I) end with many more vertex that can be moved except moving 1 at time a pain if u must do extended modification.
mmm ok i'm really newbie in modeling but is there something i missed in max5 tools that allow me to work intuitively and whitout chaotic ending result ? (again i'm thinking to Wasteman)....
sorry for long text but i'm trying to explain a thing i really dont understand...
thanks in advance
I encoutered some difficulties (well maybe more tha "some") closing up the surfaces and when eventually i collapsed nurbs in meshes i obtained a very chaotic triangle distribution, that is not good.
Then i started using edit mesh and extruding,beveling faces to model , but i could not obtain the simply polys distribution that i can admire in the models in the CG callenge section ( i saw the amazing The Making of the Wasteman ( http://www.cgchallenge.com/article.php?article_id=5 ) in the Wasteman there isn't a poly that is in excess (i've tried to delete not necessary polys in my model but i obtained a chaotic result) my question is : is there a modeling method that is best for mesh modeling? (i saw in tutorials ( http://maxrovat.sns.hu/subdiv/ ) a way of modeling that is not intuitive for me , i ll explain: when i want to do a curved surface in nurbs system , symply i draw the basic curves and the pc do the rest, when im modeling meshes instead i know the end result only by applying a mesh-smooth that end in random result (i can't understand the way it decide the curve degree, and beside that curve degree is not controllable by user), to better explain see hte reptile head in ( http://maxrovat.sns.hu/subdiv/ ) the rough model that perimeter the will-be-reptile when the eye is being deleted and replaced with other polys IS completely different from the real-end-reptile when the bone is applied, i cant understand how can a modeler do the jump between a model that don't resemble the end resul and the end result. (sorry my english is bad).
And last but not least when u finally have a model done in nurbs modeling is quite simple modifying it ( u need onlto to move a few points/vertec) in mesh modeling u (I) end with many more vertex that can be moved except moving 1 at time a pain if u must do extended modification.
mmm ok i'm really newbie in modeling but is there something i missed in max5 tools that allow me to work intuitively and whitout chaotic ending result ? (again i'm thinking to Wasteman)....
sorry for long text but i'm trying to explain a thing i really dont understand...
thanks in advance
