PDA

View Full Version : blendShapes and mirror cluster weights?


amasen
10-13-2005, 06:04 AM
I have been making my blendshapes for my face and have been running into a bunch of problems. The current one is that I'm working on is the jawOpen shape. The weights on the left side of the face are good and I would like to transfer them over to the other side of the face. I found a mirrorCluster script on these forums but I've been having problems getting it to work. I'm wondering if anyone out there has any suggestions for me. Thanks!

danylyon
10-13-2005, 10:51 AM
You could also symetrical UV's, then export a Map (Paint Blend Shape Weights Tool [ ] -> Export) Then horizontally switch in Photoshop and the import the map again.

Depending on the head, making symetrical UV's might be a little cumbersome though.

cheers

captainboom
10-13-2005, 03:33 PM
Here are a pair of MEL scrits i find pretty usful for mirrioring blend shapes
abSymMesh 1.1 by: Brendan Ross (http://www.highend3d.com/maya/downloads/mel_scripts/modeling/misc/2830.html)
ap_MirrorFFD v.1.1 by: Andrew Phillips (http://www.andimation.pwp.blueyonder.co.uk/mel/ap_MirrorFFD.rar)


HOPE THiS HELP

LATER

CAPTAINBOOM

Arcon
10-14-2005, 12:34 AM
the best tool i have come across is Keegan's "flipshape" script. you select the default/base shape, then your posed shape, and it will create a mirroed mesh while keeping vertex order.

also included abTwoFace mel script, it will take a single posed mesh and create two split meshes (L + R), and lets you define the amount of taper/blend in the middle. works on asymetrical meshes too.

CGTalk Moderation
10-14-2005, 12:34 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.