View Full Version : get only the trasnform node...
I abandonment. the head me hurts
Any can tell me the trik for can select only the transform nodes from the geometry. not the cameras, and not the shapes.
string $object[]=`ls -dag`;//this get the all :(
string $object[]=`ls -g`;//this only get the shape :(
string $object[]=`ls -tr`;//this get the the trasform but include the cameras :(
thanks .
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Robert Bateman
10-13-2005, 10:08 AM
ls -type transform;
for all nodes derived from transform
or
ls -exactType transform;
for only transforms (ie, ignores joints, ik handles etc)
mhovland
10-13-2005, 12:26 PM
You will have to use your selection that includes cameras, and then create a new array without the cameras.
Loop through your selection array and test each member using the nodeType command,
I will post an example when I get in to work.
Robert Bateman
10-13-2005, 01:49 PM
sorry mis-read first time around.....
global proc string[] getXforms(string $fromType) {
$items = `ls -type $fromType`;
string $xforms[];
for( $i in $items ) {
$parents = `listRelatives -p $i`;
for($p in $parents) $xforms[size($xforms)]=$p;
}
return $xforms;
}
so now to get all transforms for a mesh you can do...
select -r `getXforms "mesh"`;
I guess for all dag objects excluding cameras you could do...
global proc string[] getXforms2() {
$items = `ls -dag`;
string $xforms[];
for( $i in $items ) {
if( "camera" != `nodeType $i`) {
$parents = `listRelatives -p $i`;
for($p in $parents) $xforms[size($xforms)]=$p;
}
}
return $xforms;
}
mhovland
10-13-2005, 03:48 PM
Rob beat me to the code, and his is cooler than what I would have posted anyway.
thanks, but if you run this code you geting a surprise,
//side is a dag camera you can test when front, top.
if("camera" == `nodeType side`) {print "Iam a camera node";}
else
{
if ("transform" == `nodeType side`) {print "Iam a transform node";}
};
any way thaks. I find a whorearound :).
Robert Bateman
10-14-2005, 01:26 PM
what suprise would that be? A camera is only a shape that is parented under a transform (the same as every other dag object in Maya), so yes "side" is a transform which places the camera "sideShape" in the world. What's suprising about that? or have i missed something?
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