View Full Version : Just a newbie question about BP 2.5
liukainorth 10-12-2005, 05:53 PM Hi, I just wanna know if I can save this beautiful UV mesh as a seperate layer of the texture map in Bodypaint 2.5 so I could use it as a good reference when I edit the texture map later in the Photoshop. Any suggestions on how to do that? Thank you guys.
PS: When I texture a model likes an aircraft, should I use box projection or frontal? And can anyone show me some aircraft texturing tutorials please?
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Tank_3D_Attack
10-12-2005, 06:01 PM
Hi, I just wanna know if I can save this beautiful UV mesh as a seperate layer of the texture map in Bodypaint 2.5 so I could use it as a good reference when I edit the texture map later in the Photoshop. Any suggestions on how to do that? Thank you guys.
You could outline your UV map with BP and use it to do your texture work in Photoshop. Is that what you are asking for? If so, select a brush (make sure to use a pixelsize of 1 or 2) and select all your UV's after that. Then go to "layer" and use the "outline polygon" function. After that you will just have to save this texture in order to use it in Photoshop.
Tank
RaymondSalter
10-12-2005, 06:08 PM
Hi use the polygone line paint tool this will paint all your polygone lines on to your texture if its not all ready on one of your tool bars then you might have to drag it out of the command manager on to a tool bar to use it hope this helps cheers.
Ray.
liukainorth
10-12-2005, 06:09 PM
Hmmm, that's works. Thanks.
Any suggestion about the second problem please. :-)
liukainorth
10-12-2005, 06:21 PM
Alas, 3rd newbie problem BTW, how can I get a foam effect. Can particles do that? It's like killing me as I tried RF3 (the size of saved bin mesh just keeps expending), also the size of the ocean created in RF3 is a problem too.
moka.studio
10-12-2005, 07:32 PM
regarding your second question,
If you are goint ot be doing some texturing in pshop or BP, you need to unwrap your mesh to have a clean UV map. BOx or another projection type won't cut it. (use the UV mapping manager)
jp
moka.studio
10-12-2005, 07:34 PM
As far as the 'foam', if you are doin a static shot, I would try it with Micro-poly displacement and a Layer shader combining different noises for the displacement, and a painted texure for the color etc... I think it could be quite tedious to get a satisfactory result with particles if you have little experience with TP.
jp
Cartesius
10-12-2005, 07:56 PM
Hi, I just wanna know if I can save this beautiful UV mesh as a seperate layer of the texture map in Bodypaint 2.5 so I could use it as a good reference when I edit the texture map later in the Photoshop. Any suggestions on how to do that? Thank you guys.
Check out the tutorial Exporting UVs from BodyPaint into Photoshop (http://www.maxoncomputer.com/tutorial_detail.asp?tutorialID=285&site=) on Maxon's site.
When I texture a model likes an aircraft, should I use box projection or frontal? And can anyone show me some aircraft texturing tutorials please?
Sounds like you are looking for 3DKiwi's new DVD Discovering Bodypaint 3D 2 & 2.5 (http://www.c4dcafe.com/3dkiwi/bpshop/index.html) where he textures a Spitfire.
http://www.c4dcafe.com/newsbanners/bpnews.gif
/Anders
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