View Full Version : Ornatrix on a rigged character
winberg 10-12-2005, 03:57 PM I have a character (bearlike) covered in fur with ornatrix. I had to move all guides by hand, and after a lot of manual labour I got the result I wanted using edit guides.
After I rigged the character and made som poses the guides on the limbes that were moved the most got totally screwed up, I can not figure out any way to avoid this.
So I was wondering if there are someone on the board that had any experience with ox that can share some knowledge..
-Tom
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mahmoudcg
10-12-2005, 06:22 PM
i met the same problem before while rigging a tiger
unchecking surface dependency from the ox hair from guide modifier should resolve this
here's a qoute from Ox documentation
"If you specify a distribution object and guides have surface dependancy information the guides will deform with the mesh as the mesh deforms."
so your hair has deformed because the mesh has deformed and ox is deforming hair with the mesh deformations.so you need to uncheck this it worked fine with me
hope it helps
peekoot
10-12-2005, 09:51 PM
i had couple of projects that depended on ornatrix a great deal.. although great tool for styling i found that sometimes it will do just that- deform hair in unusual manner.. i'm sure mistake didn't come from my side.. for example, i had a bird character, and when i rotated bird's head some of the strands under the wing would deform like they were attached to head somehow... although they weren't nowhere near deformable part of the mesh...
i found it's best that when styling is complete and animation is done you bake guides and ground them, then use point cache mod or ox strands animation to cache the movement.. after i did that i had no more problems..
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10-12-2005, 09:51 PM
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