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vic2004
10-12-2005, 01:37 PM
Hi everyone ,I'm practising the low ploygon modelling and texturing.And I have a question - how many ploygon for low polygon game character model?

http://pic17.pic.wretch.cc/photos/9/v/vic2006/1/1129120029.jpg

http://pic17.pic.wretch.cc/photos/9/v/vic2006/1/1129120031.jpg

http://pic17.pic.wretch.cc/photos/9/v/vic2006/1/1129120032.jpg

http://pic17.pic.wretch.cc/photos/9/v/vic2006/1/1129120033.jpg

http://pic17.pic.wretch.cc/photos/9/v/vic2006/1/1129120034.jpg

http://pic17.pic.wretch.cc/photos/9/v/vic2006/1/1129120201.jpg

http://pic17.pic.wretch.cc/photos/9/v/vic2006/1/1129120197.jpg

DeathNinja
10-12-2005, 11:43 PM
I cant see your pixs.

But a good number for lo ply is around 1000 to 3000 "trys" or more depending on its use. Like for example a game with a lot of characters on the screen at once would have them in the lo end range, as comparied to an FPS were there is usualy no more than 5 to 10 characters on screen an once so the ply count could be much higher.

But with the advancement of 3D tools thesedays I would suggest working in HI ply and just stripping all the info youl need from that. Like shadow maps or normal maps and so on.

I hope this helps you a little.:bounce:

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