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View Full Version : IBM White paper: 3D graphics for Java mobile devices


RobertoOrtiz
10-12-2005, 01:37 PM
From slashdot...

Quote:
"Playing games on mobile devices is a fun pastime. Up until now, hardware performance has favored classic game concepts that use addictive game play, but simple graphics. Today, Tetris and Pac-Man are increasingly complemented by two-dimensional action games with extensive graphics. Consequently, the next step is to move toward 3D graphics. Sony's PlayStation Portable shows the graphics power you can put into a mobile device. Although the average mobile phone is technologically behind this specialized game machine, you can see where the market is heading. The Mobile 3D Graphics API (M3G for short), defined in Java Specification Request (JSR) 184, is an industry effort to create a standard 3D API for mobile devices that support Java programming.
M3G's API can be divided roughly into two parts: immediate and retained mode. In immediate mode, you render individual 3D objects. In retained mode, you define and display an entire world of 3D objects, including information on their appearance. You can imagine immediate mode as the low-level :

>>Link<< (http://www-128.ibm.com/developerworks/wireless/library/wi-mobile1/?ca=dgr-lnxw01Java3DMobile)

-R

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