View Full Version : Anatomy Practice
XingWei 10-12-2005, 07:38 AM i am practicing anatomy,,,,, critics and suggestion very welcome.
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dhunnay
10-12-2005, 06:50 PM
nice wrk
anatomy looks real gud...nice detail in shoulders and arms in general...very good proprtions
back muscles look awesome....lots of people have trouble modeling the muscles on the back...they should use your work as reference!
keep up the gud wrk!
XingWei
10-12-2005, 06:59 PM
thanks ravi, anyhow.... for the people who planning to use it as reference, beware this model is in T-pose and the deformation is very different on the back muscles when you have a character that has different pose. there are just too many layers of muscle on the back, one should really study so he/she knows exactly how the back muscle looks and deforms in different pose and not just "T-pose" .
XingWei
10-13-2005, 05:28 AM
worked on the legs and foot a bit today.... still roughing out the major muscles,,,,, will be working the hand..... and save the head for the last....=D
http://i14.photobucket.com/albums/a307/mayagod/oct12_WIP.jpg
DangerUs
10-13-2005, 05:39 AM
Thats looking very promising. Theres a nice flow of muscles from the front to the back of the shoulder area thats a hard thing to do well.
Some crits:
Thigh muscles could start a little higher on the leg
Neck seems abit long from the 3/4 view
Ears are abit low, the tips should be between the top eyelid and the bottom of the nose
XingWei
10-14-2005, 06:41 AM
didn't do much today........ did some minor tweak and adustment to the overall of the model and tweak the head a bit....
but still spent the most time on hand today here is some progess...=D
http://i14.photobucket.com/albums/a307/mayagod/hand2.jpg
Heber
10-14-2005, 06:57 AM
nice work xing, seems you have a knack for zbrush hehe..i think its progressing well but we need some closeups of that head i think it could be refined further & maybe its a tad too large for his body.
gardogg
10-14-2005, 07:02 AM
This is some fantastic anatomy. Congrats!
XingWei
10-14-2005, 07:13 AM
hah... be patient heber.... i want to save the head for the last to work on... rightnow it has way too many areas need to touch up... i ll get some close up for head in the next few days =)
Drakaran
10-14-2005, 04:13 PM
not bad anatomy. the rib cage is too narrow and needs to be widened. also could we see a side profile please? also the abs look a bit odd to me, especially where the edge of the rib cage and the abs meet, and also their proportions.
ryan_41
10-14-2005, 05:52 PM
i think the chest looks weird.underneath the pectoral muscles is the abdominal ridge,not another part of the ab muscles,and the abdominal ridge doesn't look like that.not to take away from the rest of your model though,the back and the arms are amazing.keep up tyhe good work.
XingWei
10-15-2005, 06:04 AM
still working with around 300k poly in zbrush ritnow.. and roughing out the detail on the head... havn't play around with the ear yet but will be soon....... here is a side render for you, Drakaran.
http://i14.photobucket.com/albums/a307/mayagod/head_side.jpg
ShiroiOokami
10-15-2005, 06:55 AM
I agree about the ab muscles, they look extremely rectangular (not them individualy, them going up the body). Also, the thin muscles on the inner leg is defined a bit to much, I would try smoothing that area out.
It is looks pretty good though, nice work.
XingWei
10-15-2005, 11:19 PM
some progress on the ears so far,
http://i14.photobucket.com/albums/a307/mayagod/ears.jpg
OptimusDinkus
10-16-2005, 12:02 AM
hand proportions are way off, best to change the finger digit lengths. And I think his arms when tilted at that angle would have his color bone at a much sharper angle than u have, and that would also fix the neck anatomy problems right now. Great flow of the muscles though.
rustbucket
10-16-2005, 12:19 AM
Very nice anatomy study you have going here! I agree with Heber that the face is a bit off. I cant tell whether the head is just a bit large or if the chin is just to far forward. Im a little confussed as to if your trying to make an ecorche out of this, making a human with fat, skin, muscles etc., or just doing whatever to better understand anatomy (which it is obvious you have a very good grasp on). The reason I say this is because there are areas where the morphology of the skin over the top of the muscles is not present, namely the thighs (where the sartorius passes over the abductor longus, vastus lateralis, and rectus femoris). Then there are areas, namely the face, where the morphology of skin and fat are obscuring the muscle underneath. No matter, its an absolutely wonderfull anatomical study and I cant wait to see more.
4saken
10-16-2005, 01:36 AM
I dont know much about anatomy but I really like what you got so far. some parts look a bit strange but I cant really tell what it is.
I'm sure you'll figure it out. keep on going, this is looking good so far.
greets
joe
Drakaran
10-16-2005, 07:27 PM
Profile looks great, so if you can expand the ribs out from the front view a little, you'll have it.
XingWei
01-01-2006, 08:48 PM
i stoped on this for quiet a while now, but i just decided i am going to finish it with texture. here is the eyes i did ....
http://i14.photobucket.com/albums/a307/mayagod/eyeupdate.jpg
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