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ojko
10-11-2005, 05:03 PM
This model (of myself), was built as part of a project at uni. The model weighs in at 1930 tri's with a 1024x1024 texture and was rigged / imported to UT2004. The doggy i'm holding related to the second part of the brief, which called for a "fantasy model" of myself.

For reasons that I cannot fathom, I cut off my head and welded the verts to a chihuahua's body. The fantasy model wasn't rigged, as I ran out of time as the deadline neared. Hence it's rather wooden legs; for this reason I claim that the doggies "stuffed." :)

Modelled in Maya, textured in Photoshop.

Comments & crits appreciated.

dpizzle
10-12-2005, 02:59 AM
WTF...wild.
that's great, I really like it
:thumbsup:

AndreKling
10-12-2005, 03:04 AM
HAHAHA thats really cool. Reminds me Mars Attack. The only thing i dont get is why you use a few polys and a big map, i think maps are the heaviest thing to calculate.
The model looks really nice, can we see some wires?
Andre

AndreKling
10-12-2005, 03:08 AM
ooops sorry, now i noticed it is almost 2k tris... I read 1030, i think its getting late in here... model and maps looks cool. Are you counting the dog in your 1930tris aswell, or is just the main character? if not, what is the poly count of him?
sorry about my last post :P.
Andre

ojko
10-12-2005, 09:08 AM
If I remember correctly, the dog is about 1980 or so with most of the tri's in the head & the collar. Looking back at it now, I can see area's where I could have cut down and reduce the poly count. After all the dog is pretty simple apart from the head.

So the 1930 tri's is for the main character, not the dog. As you correctly noted, the inspiration came from Mars Attacks.

And here are the wires. :)


I'm actually considering modelling a better hand, with all the fingers as well as re-modelling the hair with alpha's to make it look a little more natural. Clean the model up a little more as well, so the poly count won't rise that much if I change the hand.

Wayne Adams
10-12-2005, 02:27 PM
Awww....Wook at his wittle head!

blackwood
10-12-2005, 02:48 PM
Nice work, very well done for a student.
The denim texture is sweet.
The expression on the face is a little strange, did you source it from a photo?

ojko
10-12-2005, 03:03 PM
Nice work, very well done for a student.
The denim texture is sweet.
The expression on the face is a little strange, did you source it from a photo?
The expression did come from a photo. We had a series of images taken, so that we could use them to texture and model from. The face is a little rigid though, from above the face looks a little more relaxed.

As for the denim, those where the jeans I was wearing on the day of the photo shoot. :)

Jol
10-13-2005, 11:50 AM
hey Simon!

Good to see this again. i think you need to pose the dog though, it would be much funnier if he looked alive and maybe looked round at the camera :-)

Got any new work underway?

Cheers

Jol

ojko
10-13-2005, 04:36 PM
hey Simon!

Good to see this again. i think you need to pose the dog though, it would be much funnier if he looked alive and maybe looked round at the camera :-)

Got any new work underway?

Cheers

Jol
hey jol!

I'm currently working on this fantasy western mechanic (http://forums.cgsociety.org/showthread.php?t=284440) and a couple of models of the guys at uni. I've got most of the photo's we took, so i'm going to model them all. Currently modeling Ryan & Deb's.

Jol
10-14-2005, 11:02 AM
Cool, I like the sombrero guy on your site :-)

blackwood
10-14-2005, 11:22 AM
Hi Simon, checked out your site.

I like your models and after reading through I'm intrigued as to which uni you went to.
I'm a graduate of Glamorgan School of animation in Wales which concentrates on the anim side of things, but it looks like you done a very good course on games design. Did it feature much animation in the course?

ojko
10-17-2005, 10:55 AM
Hi Simon, checked out your site.

I like your models and after reading through I'm intrigued as to which uni you went to.
I'm a graduate of Glamorgan School of animation in Wales which concentrates on the anim side of things, but it looks like you done a very good course on games design. Did it feature much animation in the course?
I was on a Multimedia Design course at Demonfort University in Leicester, that encompassed animation, sound, games design, etc. I decided to specialise in games design for years 2 & 3. Obviously you could specialise in animation or any other module you wanted to, but I only took animation in years 1 & 2. Both the first and second year animation modules focused on producing short 30 second animations. Something I never managed, as mine always seemed to come in at about a minute in length. :)

The games design aspect concentrated mostly on the design and modeling side of things. Animation was touched on, but not too such a great extent. We also had regular industry contact which was a great help in sorting out modeling issues.

Cool, I like the sombrero guy on your site :-)
Thanks, though I think the moustache makes him look like Magnum P.I. :)



Here's the texture from the model, looking at it now there seems to be quite a bit of wasted space. However I should add that this was the first human model I had ever made, and it was my first attempt at texturing.

http://img145.imageshack.us/img145/4805/texmapcopy4nn.th.jpg (http://img145.imageshack.us/my.php?image=texmapcopy4nn.jpg)

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