PDA

View Full Version : WIP: Head Crit


Ingurum
10-11-2005, 12:12 AM
Heya fellas,

i wanted to show my old-new head. The first pic is a recent head i made, which has some shapes and poly flow i like, but its still buggy.

the second one is more optimized and i tried to delete polys not describing a area necessary.

i wonder if any of those is good and id appreciate to hear some crits.

oh and ye in the second one the eyes look weird, perhaps i have to push them in a bit more


http://www.ingurum.ch/rw/headquadsv1.jpg
http://www.ingurum.ch/rw/headquadsv2.jpg

Pesky
10-11-2005, 02:47 PM
Heads are really hard aren't they? Still, what you've done isn't bad at all, though I do agree with you that the eyes need to be pushed back a little.

For some reason your model reminds me of the 'Muranon Tutorial Head (http://www.muranon.com/axel/character/tutorial_1/index.html)'. I don't know if you have this tutorial or if you're following it, but I think it might help you:

Cheers

TwitchyHamster
10-11-2005, 02:54 PM
I think this mesh looks pretty darn good. For the low poly count you have captured the details needed in an efficent manner.


-Twitchy

ArchangelTalon
10-11-2005, 03:23 PM
Looks pretty good to me.

I think the face itself may be too tall. His eyes should be a bit lower, which would squish everything else down a wee bit.

His nose/upper lip seems a bit odd from the side, but that's just general preference.

SHEPEIRO
10-11-2005, 03:34 PM
i agree about upper lip, although it could just be a weak chin, if you wanrt togo for a stronger jaw just move the lower lip chin forwrds a wee bit.

Serp
10-11-2005, 03:56 PM
The ear seems to be too far ahead of the jaw. It's more like this from someone else's model on this forum.

http://img361.imageshack.us/img361/124/warrior3dmodel2uo.jpg

Ingurum
10-11-2005, 05:10 PM
wow thanks peeps for the great crits

the head is indeed tall i just considered :D

no Pesky i didnt follow the tut, but thanks for the link.

ill try to modify the head to all of your crits, thanks again.

Ingurum
10-11-2005, 10:30 PM
well ive done some corrections but .. im just a too big coward to make extreme changes ^^
i might have to push the changes a bit more into obviousness (i dont think thats an english word :P)

edit: oh i see i need to make a before/after pic -.-

http://www.ingurum.ch/rw/headquadsv4.jpg

http://www.ingurum.ch/rw/headquadsv3.jpg

Antrre Dalla
10-11-2005, 10:38 PM
Great work there buddy ^^
The only thing that strikes me is the forehead. Can't quite put my finger on it, but just have a feeling that something is amiss in that region. A tad bit too round perhaps? Or maybe the slope should be more gradual... I'm not really helping, am I? =P
Ahwell, maybe it'll help someone else pinpoint the problem... ;P Again, great work ^^

Ingurum
10-11-2005, 10:42 PM
hehe well maybe the edited-in wireframe helps you to pinpoint the problem, i lowered it a bit. i think it should be more straight at first .. dunno

just for the record, the model formerly (sorry for that word) was a jack sparrow likeness attempt.. which was modified. the textures where just some cuttogethers and .. no unwrap done just planar map ^^ old pic.. too much self illum ..

http://www.ingurum.ch/rw/jackwip.jpg
http://www.ingurum.ch/rw/jackwip2.jpg

CGTalk Moderation
10-11-2005, 10:42 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.