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ctp
10-10-2005, 02:34 PM
I'm using particles to add density etc. to a fluid container, by using expressions on the particleShape.
I'd like to be able to cache the particles first, and still have them evaluate the expressions that concerns the fluid. But (naturally) once cached the particles don't evaluate anything.

Anyone have a hint on how to work around this?

Bonedaddy
10-10-2005, 03:58 PM
You can create a normal, non-particle expression that loops through the particles and does whatever you want.

ctp
10-11-2005, 11:57 AM
Hey, thanks Bonedaddy! Got it working now :thumbsup: Hmmm... should've figured that one myself. Oh well, live and learn.

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10-11-2005, 11:57 AM
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