Steve Green
10-09-2005, 04:44 PM
Hi,
does anyone know of a script which might be able to automate the creation of tears in geometry before running a cloth sim?
For example, imagine a triangulated mesh (like a delaunay mesh) and wanting to select a tear point, and the edges radiating out from that would be selected and split applied to them. Then when cloth was simulated it would fall apart at the tears. I have polyboost and I can't see anything in there that might automate it, and I had a quick look at Orionflame, but haven't seen anything yet.
Has anyone come across anything like this? Ideally you would just click on a vertex, define a radius, or face selection and it would cut along the edges like a spider web, with an option for number of spokes and number of optional rings. It would probably work pretty well for doing bullet holes in glass using fracture in reactor as well.
Thanks,
Steve
does anyone know of a script which might be able to automate the creation of tears in geometry before running a cloth sim?
For example, imagine a triangulated mesh (like a delaunay mesh) and wanting to select a tear point, and the edges radiating out from that would be selected and split applied to them. Then when cloth was simulated it would fall apart at the tears. I have polyboost and I can't see anything in there that might automate it, and I had a quick look at Orionflame, but haven't seen anything yet.
Has anyone come across anything like this? Ideally you would just click on a vertex, define a radius, or face selection and it would cut along the edges like a spider web, with an option for number of spokes and number of optional rings. It would probably work pretty well for doing bullet holes in glass using fracture in reactor as well.
Thanks,
Steve
