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View Full Version : Please HELP!! Max5 Morpher Catastrophe


jimcoldt
11-12-2002, 02:26 PM
Hello everyone...

Weird, weird problem:

Made a head, did morph targets, (deleted targets), works great. (no skinning at all--in case it matters)

close file, open file, works fine...

Bring file to work, open file--- morphs all screwed up like someone crinkling up a piece of paper!--oddly enough, every morph spinner seems to do the same exact 'crinkle'...

Max 5 at home and work, so that's not the issue...

Here's my stack:

MeshSmooth
Morpher
Symmetry
UnwrapUVW
Editable Poly

(yes, I know symmetry is kinda weird, but remember, it DID work at home with absolutely no problems... plus, when I made the morphs, they were clones of the original object--then I collapsed the whole stack to Editable Poly.)

Any thoughts?????

by the way, It's very urgent!!

thanks,
-jim

KiboOst
11-12-2002, 03:40 PM
Can't why it don't work at work if it's ok at home.
- Have you made a small morpher test at work ?
- You should have kept the targets in another scene, try reimporting them at work ? (you can also export them from the morpher I think)
- Your two max (work/home) got the same unit setup ? Dunno, maybe.. ?

:/

Kib

jimcoldt
11-13-2002, 02:33 PM
Hello...

Thanks for the reply...

Actually, it's the strangest thing-- THE FILE ONLY WORKS ON MY MACHINE AT HOME.

Yes, the same file. The only major difference between the 2 systems is that my home machine is running on XP while at work, we have Win2000.

Has anyone else had this or a similar discrepancy??

Anyway, I am quite relieved but still puzzled. :shrug:


-jim

jimcoldt
11-14-2002, 12:21 PM
Hello,

I guess I'll keep posting to myself in the hopes that someone else can find this information useful...

Back at work, and I've found the problem:

I saved the morph targets this time-- all the vertices in the targets have been "reordered"-- in other words, they have all been assigned new numbers, hence the screwed up morphing.

Any ideas as to why they would get renumbered?
I'm thinking it's a symmetry issue...

-jim

nuno
11-14-2002, 04:08 PM
Hey

In such a situation I think the best would be to contact discreet.
If your company has a support contract the answer will be fast. The sparks forum is also a good place to look.

Good luck !

PS : please report your findings...they will benefit several people.

jnglemeat
11-14-2002, 11:47 PM
Hi Jim , did oyu do any kind of mesh editing after adding Morpher, i had a similar problem a while ago. i dont know if you knew this already but maybe it can help you out, morpher needs the same amout of verteces on the original mesh and the morph targets, so if you did anything to change that you will get that crinkle thing, (looks like sharp edges) well anyway hope this helps.

Jay Shadow
11-15-2002, 04:45 AM
Maybe try collapsing the stack underneith the morpher modifier and then save it. It might keep your work max from thinking bad thoughts when it figures out the stack.

harmonic01
12-18-2002, 06:07 PM
Hey Jim. I'm probably a mounth too late, but might help for the future. :-)

does File Load: Unit Missmatch window pop up when you try to open the file? It happened to me once and if you don't choose to the file's unit scale then you'll get a mess like you described.

If you go to Customize/Units Setup/System Unit Setup and uncheck "respect system units in files" then you won't get a popp up and all should work fine.

megaflaizer
12-18-2002, 06:48 PM
symmetry is [mainly] a modeling tool, used to preview what a symmetrical copy would look like as a whole mesh.

personally, i have found it to be SLOW, and went back to my old method of mirror/instance.

in addition, for characters, use asymmetry, esp in the face. you'll be surprised how much character this adds. to see, take aphoto of your own face. use photoshop to mirror each half - now does that ook like you? not really.

so when you get to the animation part of the pipeline, symmetry doesnt really belong - unless youre doing one of these neat-o symmetry effect animations [not the case here]

so when youre done with modeling using symmetry, COLLAPSE THE STACK! everything above can be retained as is, i also add meshsmooth to the tops of my stacks with no probs.

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