danyrey
11-12-2002, 01:51 PM
Hi,
i have a problem with Maya Fur and my character setup.
My rigging is complex so i will explain it at the end of this post.
The problem is, when i start defoming my mesh the fur gets "alive". It seems to change some parameters(like scraggle for the entire Fur). Or maybe it messes around with my uvmap.
I dont have a clue, please help.
I will post a render as soon as i am on my pc again.
-daniel
-The Deformtaion-Rig:------------------------------------------------------
It's too complex for its purpose, so dont ask why i did it this way.
The base shape is a subd mesh.
Then i converted to poly meshes out of it:
one relativly high poly for the fur descrition ,texturing and rendering
and one for binding it to the sceleton(low poly with construction history deleted).
The second poly mesh deforms the original subdmesh as a wrapdeformer, the blendshapes are also on this mesh.
The first poly mesh gets deformed by its construction history.
---------------------------------------------------------------------------------
i have a problem with Maya Fur and my character setup.
My rigging is complex so i will explain it at the end of this post.
The problem is, when i start defoming my mesh the fur gets "alive". It seems to change some parameters(like scraggle for the entire Fur). Or maybe it messes around with my uvmap.
I dont have a clue, please help.
I will post a render as soon as i am on my pc again.
-daniel
-The Deformtaion-Rig:------------------------------------------------------
It's too complex for its purpose, so dont ask why i did it this way.
The base shape is a subd mesh.
Then i converted to poly meshes out of it:
one relativly high poly for the fur descrition ,texturing and rendering
and one for binding it to the sceleton(low poly with construction history deleted).
The second poly mesh deforms the original subdmesh as a wrapdeformer, the blendshapes are also on this mesh.
The first poly mesh gets deformed by its construction history.
---------------------------------------------------------------------------------
