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Error323
11-12-2002, 01:45 PM
Hey guys and girls,

I'm building a car http://www.revonx.com/stuff/renders/error/lotuselise8.jpg

And I would like to know howto create a nice looking shader for it.. I've tried this :
- Multi layer shader
- First specular layer : Level 150 and Glossiness 75
- Second specular layer : Level 75 and glossiness 35
- On map Specular level 2 a noise
- On map reflection refraction a falloff shader (fresnell type) and a reflect refract on the white map of the falloff.

But it just sux!!! If I look in the gallery here then I see all nice and shiney cars they look beatifull the shader.
I want to achieve that too! But don't know how :(

Maybe it's also lightning settings or something, could anyone help me with it and tell me what to look out for???

Thanx a lot

:: Error

Error323
11-12-2002, 01:57 PM
With help from a friend I got this

http://www.revonx.com/stuff/renders/error/le1.jpg

It's better but it can be more realistic!!! :D

visualboo
11-12-2002, 02:12 PM
A LOT of it is in the scene and lighting setup. I'll try and crank out a paint shader for ya... just give me a little time.

*hint* Brazil has a very nice paint shader :)

Error323
11-12-2002, 02:48 PM
thanx alot man!!!! Much apreceated.!!!!!!!!

Knut
11-12-2002, 03:34 PM
Hi!

Nice car! If you want to put something superglossy on your car, then try my super high gloss shader tutorial that i have on my site:

Tuorial (http://home.chello.no/~borealis/)

Click on The tutorials section or the news section to find the tutorial. It's glossy, so wear white cotton gloves when handling it afterwards.:cool:

PS. You don't have to use the candy colour that i've used.

Happy painting!

Error323
11-12-2002, 03:54 PM
thank u 2 that's also usefull information!!!! much apreciated!!! thnx!

Error323
11-13-2002, 09:02 AM
http://www.revonx.com/stuff/renders/error/le3.jpg

As u can all see the "chroom wannabe on the wheels SUX" I don't know howto do it right, I want that really nice shiny chroom. Can anyone help?

Linz
11-13-2002, 09:11 AM
Hi,

Lovely car - I want one! ;)

I recently discovered Darksim's Simbiont for MAX; a plugin shader system. It comes with some awesome shaders and it works with any DarkTree materials too. Best thing is, it's free!

http://www.darksim.com/html/simbiontmax.html

The car example on their site isn't too hot but I've tried their metallic shaders in my scenes and it rocks - very easy to use too.

Hope it's of use :)

Error323
11-13-2002, 09:29 AM
Thanx a lot gonna check it!! But why would they do that if it's possible in max standard???? I wanna learn it =)

peanut
11-13-2002, 04:21 PM
you could use a ramp color for the chrome ... you'll get better result

Error323
11-14-2002, 07:29 AM
Can u explain that a bit more specific please?

rendermonkey23
11-14-2002, 04:43 PM
I think he meant the falloff map.

yoni-cohen
11-14-2002, 08:51 PM
I use big boxes with material of glowing additive white so that I get the pure reflections and not the smodgy chrome texture ones.

check the reflection on my audi a2 wip:
the first pitures had reflection maps but I didn't like it..

http://www.cgtalk.com/showthread.php?s=&threadid=27014&pagenumber=3

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