View Full Version : WIP: Tiger
Force_Multiplier[FHd] 10-07-2005, 07:49 AM Hello to all, my first post here. looking for some suggestions/comments on where to take this. It's 5,323 polys (will pork up a few more with misc. shovels, cables, etc.). Most likely will use a 2048x1024 color/bump map. The road wheels shown are hi-res versions for the normal mapped low-res versions (they are not "smoothed" yet as in Maya terms).
http://i21.photobucket.com/albums/b278/K96/tiger_1.jpg
Wire
http://i21.photobucket.com/albums/b278/K96/wiretiger.jpg
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hmmm, is that wireframe-shot at 5323 polys...? is that counted by triangles or faces?
looking good anyhow :)
nice model~~~ i love tiger too( and other wwII german tanks...)
waiting u finish this!
Force_Multiplier[FHd]
10-08-2005, 06:39 AM
Yup that is the tri-count. Yeah Mio, the tiger has an big asthetic appeal to me. Sometime down the road I'll get the DAK and later Eastern/Western front version done as well.
-Baron-
10-08-2005, 07:27 AM
Excellent model and likeness to the real thing. Im assuming this is for a game or mod by how low the polygon count is?
GoldenEye: Source mod ( hl2 ) is looking for a qualified vehicle modeler, for various things, including a few tank models. Maybe you might be intrested?
HellBoy
10-08-2005, 11:18 AM
I though you ment the Tiger animal, stupid me, anyway I like it, very nice, all you have to do is texture it and put it in a crazy scene
well done :thumbsup:
Force_Multiplier[FHd]
10-10-2005, 06:11 AM
GoldenEye: Source mod ( hl2 ) is looking for a qualified vehicle modeler, for various things, including a few tank models. Maybe you might be intrested?
Hey Thnx Baron for the compliment! Presently I'm in a mod that I'm very dedicated to, but thank you for the interest and best of luck to you and your mod. I like where you guys are heading.
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