DoubleSupercool
10-07-2005, 01:26 AM
I am rendering a quick test for a composite into some video footage and rendering out the diffuse and shadow elements. The strange thing is that my diffuse frames are also casting shadows. It is a stand-in biped and when I check the alpha for the diffuse pass, his body is fine (pure white), but he is also casting a full body shadow!
Obviously I am wanting to keep the shadows seperate so I can work on them in combustion.
Any ideas? The scene is a very basic camera track with a plane (which has matte/shadow), a biped, a skylight and a direct light casting raytrace shadows.
DIFFUSE
http://www.photodump.com/direct/mr_wowtrousers/Bip_Diff.jpg
DIFFUSE ALPHA
http://www.photodump.com/direct/mr_wowtrousers/Bip_Diff_Alpha.jpg
SHADOW
http://www.photodump.com/direct/mr_wowtrousers/Bip_Shadow.jpg
Obviously I am wanting to keep the shadows seperate so I can work on them in combustion.
Any ideas? The scene is a very basic camera track with a plane (which has matte/shadow), a biped, a skylight and a direct light casting raytrace shadows.
DIFFUSE
http://www.photodump.com/direct/mr_wowtrousers/Bip_Diff.jpg
DIFFUSE ALPHA
http://www.photodump.com/direct/mr_wowtrousers/Bip_Diff_Alpha.jpg
SHADOW
http://www.photodump.com/direct/mr_wowtrousers/Bip_Shadow.jpg
