View Full Version : Bmw Showroom, Kadir Yurdakul (3D)
KadirYurdakul 10-06-2005, 10:01 PM http://features.cgsociety.org/gallerycrits/163220/163220_1128636103_medium.jpg (http://features.cgsociety.org/gallerycrits/163220/163220_1128636103.jpg)
Title: Bmw Showroom
Name: Kadir Yurdakul
Country: Turkey
Software: 3ds max, Photoshop, VRay
hi, this is one of my latest designs of a BMW showroom. All modeled except the car(i only did the make up of it). Almost one days of work and 28minutes of render, 1.500.000 faces, 22 lights.
Comments are welcome..
|
|
Lamster
10-07-2005, 07:41 AM
Hi There,
Since the car isn't modelled by you, there's nothing to crit on the modelling there. So I'll have a go on the lighting and scene.
On the whole, I find the concept of the showroom quite interesting with the round starfield-like lights. However, the shape of the car is also broken up by the reflections of these lights.
If your focus is the showroom, then it's neat. If your focus is the car, I think there's a problem.
With regards to the car, I feel that you may need to hit a light onto the front of the car on the car's front left side. Right now, the big glow of the headlight is obscuring all the detail in that region and I can only see the round foglight. I suppose you could throw some light onto the tyres as well to show the definition of the treads.
I'm slightly perturbed by the fact that the reflections of the round lights appear in the car but not in the glass of the windscreen. Is it intentional on your part to exclude the round lights in the reflections of the glass?
The model standing at the back doesn't add to the picture at all imho... Mainly because she is facing away from the camera. Maybe if she was standing in front and facing the camera it might make a bit more sense :p. But if it was me, I would consider not putting her into the scene.
wdcstudios
10-07-2005, 01:03 PM
looks pretty good to me, the reflections not being in the window is a issuebut it slipped by until I read the comment above and maybe have the model look over her shoulder toward the camera.
KadirYurdakul
10-07-2005, 03:41 PM
To lamster; are you sick?? It's just a car:scream: :)) Anyway, you're probably right but as you can see, it's not just a regular showroom.It must have been more boutique..
but thanks a lot for the crits.
Fantastic Plastic Machine
10-07-2005, 06:03 PM
I think you should remove the model. She kills the photorealistic style. Nice job.
AndrewHwang
10-07-2005, 09:53 PM
yea i think that the model being posed would add alot, the car looks great (rendering wise) and the reflections in the windows have already been mentioned. nice work.
Lamster
10-08-2005, 05:40 AM
Haha,
Don't get me wrong dude, I think it's great. I just pointing out what I felt could be improved is all. Most importantly, you did it in a day. I think that's pretty fast work. ;)
CGTalk Moderation
10-08-2005, 05:40 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.