Anastasius
10-06-2005, 01:01 PM
I’m in a game development course in were as groups we must produce one game by July.
I’m having trouble with achieving low ploy characters (1000 polygon budget) while preserving the high poly look. I can reduce the poly count myself to some effect but the models are not optimized. How important is optimizing the models for ingame use?
Here is an example of the high poly head (no polygon budget)
http://picserver.student.utwente.nl/i/87G2SN22K065
Here is an example of my low poly head (500 polygon budget)
http://picserver.student.utwente.nl/i/MLZ8598E4QDZ
Here is an example of the Lightwaves optimizing of my head (500 polygon budget)
http://picserver.student.utwente.nl/i/BNG8PEYI00VU
I’m having trouble with achieving low ploy characters (1000 polygon budget) while preserving the high poly look. I can reduce the poly count myself to some effect but the models are not optimized. How important is optimizing the models for ingame use?
Here is an example of the high poly head (no polygon budget)
http://picserver.student.utwente.nl/i/87G2SN22K065
Here is an example of my low poly head (500 polygon budget)
http://picserver.student.utwente.nl/i/MLZ8598E4QDZ
Here is an example of the Lightwaves optimizing of my head (500 polygon budget)
http://picserver.student.utwente.nl/i/BNG8PEYI00VU
