View Full Version : short test..
kevinw 10-06-2005, 04:43 AM I'd like to get some crit on this little thing I've been working on.
www.kevin-wisdom.com/skip_fall07.avi (http://www.kevin-wisdom.com/skip_fall07.avi)
Thanks
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rnton22
10-06-2005, 03:04 PM
well, it makes me laugh, so I'd say it works. I don't think there's a point to being nitpicky about the technical aspects of the animation if it's succesful in getting a reaction from the audience. There isn't even context to why a ball bounces onto the way, but it doesn't matter because that guys goofy run makes it believable that he's stupid enough to do that. good sense of expression and timing
kevinw
10-06-2005, 04:08 PM
thanks for the reply..
Actually... nit picking the technical stuff is what I would like to hear.. I'm hoping to get some feedback on things that look weird or stick out. Overall I'm pretty happy with the guy.. The walk cycle on the girl still seems weird to me (not that it's real apparent from this angle) as does the ball bounce.. which I'm currently fixing. I should mention the camera angle is temp. The final will actually cut between 2-3 angles to focus on more of the details and clear up some of the pacing on the whole thing.
Yeah I didn't feel the need to explain why the ball gets knocked over the wall... Not really the point of the bit. I may add another character peaking over the wall with a look of mischief or possibly guilt. Still undecided...
rnton22
10-06-2005, 06:39 PM
ok, your right, the women's walk looks a bit off somehow. After watching it a lot I know what I would change, maybe you want agree though. In her cycle at the very end of each arm forward swing, the wrist turns in, but I think it might look better if the wrist turned out, twisted the other way. Not only would that just feel better to me, but the silohuite (spelling?) of the woman would hold her screen space better in that pose. take a look, maybe try it out
edit: oh yeah. the balls second hop might have a little too much stretch, or the up arc doesn't lead in to that much stretch very well. The ball also roles too perfectly into place, but I like that, funny.
Since you do want to be picky, are you set on that last action of the head falling over? Right after that last leg wobble/thing, the head falling over is a dissapointing end for me. It just seems like student work to me, seriously no offense. Maybe after the leg wobble a last action could be something that slightly includes the whole body, his reaction to the fall as opposed to him just passing out. Don't know what that reaction could be, but there's got to be one that isn't stupid and finishes off the thing.
kevinw
10-06-2005, 07:33 PM
your right on the walk I think... I actually just changed it. I also addeda bit more wait to the torso on each step.. Looked a little floaty.
I went in and changed the ball pretty drastically. took out the holds on the bounces and reduced the amount of squetch. The ball actually rocks back and forth a bit but the angle I chose for the PB doesn't show that.:shrug:
I do like the head fall but I want to add some leg/body twitches. I think adding a second guy peeking over the wall, looking for his ball might help finish the whole thing off.
I'll update later hopefullly.
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