BUZZFX
10-04-2005, 05:57 PM
A while back, ScottA was kind enough to give me advice on unwrapping a Model in Bodypaint but I am running into a few problems.
I do it this way:
1.) Load the model
2.) Select new material from the materials pallete
3.) Drag and drop the new material onto the model
4.) When the window pops up. Choose the UVW or other mapping type if you like then select OK
5.) Select the "Texture" Tab to switch to the UV layout window
6.) Select File-> New texture. The name will be something like Untitled_1. chose OK
7.) From the tools menu select Show UV Mesh
8.) select the "view" tab to go back to the main window
9.) Open the new material you made earlier in the materials manager and in the color channel click on the small arrow to the right of the texture browser box. Then select bitmaps
10.)You should see your new texture in the list you created in there called something like Untitled_1.b3d
11.) Select that texture
12.) Go to brushes and select one you like
13.) Paint on the model. A message will pop up asking if you want to apply new materials permanently. Choose YES.
Done.
It's very easy. But there are lots of steps to go through. So it's confusing if you're new to this tuff.
-ScottA
1. Do I have to make my model "Editable" to create a UV map?
5. I don't see how you get to the UV layout window from the Texture Tab. Does he mean select "BP UV Edit" or "BP 3D Paint" from the layout button? It Can use "BP UV Edit" or "BP 3D Paint" to do this?
6. The default color here is black is that what I want?
9. After I select bitmaps my model is all black because the default color was black in step #6 Is this right?
13. Why do I have to paint on my model if I want to unwrap it. Can't I just get a mesh of it?
Really confused!
I do it this way:
1.) Load the model
2.) Select new material from the materials pallete
3.) Drag and drop the new material onto the model
4.) When the window pops up. Choose the UVW or other mapping type if you like then select OK
5.) Select the "Texture" Tab to switch to the UV layout window
6.) Select File-> New texture. The name will be something like Untitled_1. chose OK
7.) From the tools menu select Show UV Mesh
8.) select the "view" tab to go back to the main window
9.) Open the new material you made earlier in the materials manager and in the color channel click on the small arrow to the right of the texture browser box. Then select bitmaps
10.)You should see your new texture in the list you created in there called something like Untitled_1.b3d
11.) Select that texture
12.) Go to brushes and select one you like
13.) Paint on the model. A message will pop up asking if you want to apply new materials permanently. Choose YES.
Done.
It's very easy. But there are lots of steps to go through. So it's confusing if you're new to this tuff.
-ScottA
1. Do I have to make my model "Editable" to create a UV map?
5. I don't see how you get to the UV layout window from the Texture Tab. Does he mean select "BP UV Edit" or "BP 3D Paint" from the layout button? It Can use "BP UV Edit" or "BP 3D Paint" to do this?
6. The default color here is black is that what I want?
9. After I select bitmaps my model is all black because the default color was black in step #6 Is this right?
13. Why do I have to paint on my model if I want to unwrap it. Can't I just get a mesh of it?
Really confused!
