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View Full Version : 57 Chevy, John Cook/rie Ito (3D)


ElectricCookie
10-04-2005, 01:15 AM
http://features.cgsociety.org/gallerycrits/71387/71387_1128388555_medium.jpg (http://features.cgsociety.org/gallerycrits/71387/71387_1128388555.jpg)

Title: 57 Chevy
Name: John Cook/rie Ito
Country: USA
Software: Maya, mental ray, Photoshop

Hey Ya'll. This is my first post. This is a joint project, Rie did the model, I did the lighting, shading and render. Let us know what you think. Crit is definitely wanted.
Thanks

>> Hi resolution image << (C:\\Documents and Settings\\BOXX\\Desktop\\Chevy1.jpg)

littleac
10-04-2005, 06:05 AM
Thats a sweet ride! The paint job looks really good- you did a good job of making it look like the metallic finish. The number plate looks as though it hasn't been textured at all, but left as the standard grey. The seats look a little flat also- but these are small crits. Overall I think it looks awesome!

Badsight
10-04-2005, 07:54 AM
>> Hi resolution image << (http://c://Documents%20and%20Settings//BOXX//Desktop//Chevy1.jpg)im sorry but i dont want to sound offensive

your hi-res picture link wont work

are you trying to link it to this webpage directly from your own PC's desktop ? because you need your image hosted on a server that is always connected to the internet for it to load

http://www.imageshack.us/ <~~~ they are a free picture hosting service thats reliable

Scithious
10-04-2005, 01:45 PM
I noticed the License plate wasnt textured...not a big mistake tho...but the seats, if you have seen a 57 chevy then you wouldnt know so i dont blame you but thats what the seats look like in one...very uncomfortable in my opinion

kriscain
10-05-2005, 02:37 PM
Hey that looks great! Any tips on the shading/lighting. Using Maya aswell and will be texturing/lighting my car next week. Any tips. Greatly appreciated.


Great car though man

ElectricCookie
10-06-2005, 09:44 PM
Thanks for the feedback everyone. Going to be working for a while before we can get to the interior and the tags.

Kriscain- Thanks. I used a layered shader, splitting up the reflection, diffuse and specular for more control. I pumped each one into a sampler info node, using the facing ratio to control the paint. It's similar to a lot of set ups you can find going around. I just tweaked until I got what I wanted. Just hit up as many tutorials as you can, and scavange what you like. Good luck with your work.

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10-06-2005, 09:44 PM
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