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JuddWack
10-02-2005, 05:46 PM
I've followed a few head tutorials and this is the only one that gave me decent results;
Head Model Tutorial (http://www.comet-cartoons.com/toons/3ddocs/headpolymodel/)

So here is what I got so far. As you can see I'm going for and old timey pilot look:
http://img15.imageshack.us/img15/7180/head1lp.jpg

I'm getting stuck up on the lips. I am planning on extruding a mustache. I have laid down the edges for it you'll notice. Also I want to do the crease in the cheek that runs from the crook of the mouth up to the edge of the nose.

Any advice would be greatly appreciated in those areas or any for that matter.

Thanks.

BTW: I will model the whole body as well. This wont be used for anything except a few stills for my portfolio.

Arcon
10-03-2005, 04:09 AM
in terms of the flow of edges, you might want to maintain a bigger unbroken circle around the mouth area, so the edges lead higher above the nose.

ok - basically take a look at this model of mine for some tips, i've drawn some lines over it illustrating the major area of deformation you'll need for most faces. you don't need to go as high res as mine, but you get the idea.


http://www.cipher.co.nz/previews/face_lines.jpg

JuddWack
10-03-2005, 04:17 PM
Thanks for the advice man. I began wondering if these creases in the face could just be normal mapped it?

Arcon
10-03-2005, 08:16 PM
Thanks for the advice man. I began wondering if these creases in the face could just be normal mapped it?

you could texture them in but you couldn't animate those textures, when the mouth and cheeks deformed something would look weird. much easier to start off with good topology.

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10-03-2005, 08:16 PM
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