View Full Version : still: EightBall
Felixi 11-11-2002, 10:55 AM 3dsmax 5, brazil 1.0
thanks for any critiques ;)
http://famo.wha.la/~felix/eightball.jpg
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ThirdEye
11-11-2002, 11:15 AM
Looking good but too reflective
aDiaNDi
11-11-2002, 11:39 AM
that looks really good! but that ball have got to be really good cleaned up ;)
insanelight
11-11-2002, 11:52 AM
Cool rendering...!
But, for casuality and dynamics you should rotate the number (texture) a little, I think.... this is my opinion. ;)
Bye
JuRrAsStOiL
11-11-2002, 06:13 PM
well, the modelling isn't nothing special :D
Try glossy reflections, add some environment
(perhaps a good HDRI) and put 2-3 more
balls around it so it doesn't look so lonely :)
And fire up the samples, the GI is very grainy
and the shadow looks very unclean.
Nah IŽd say I could model that too...:beer:
HapZungLam
11-11-2002, 09:25 PM
a specular map of scretches always help to bring up the reality
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