Grayson
11-11-2002, 04:53 AM
I'm trying to wire the rotation of an object to a custom attribute on another object. The custom attribute is a float going from 0 to 180; so I expect the wired object to go from 0 degrees all the way around 180 degrees.
But when I make the connection the numbers seam almost arbitrary. 2.3 looks like it should equal 90 degrees; and if I crank the value to 10 my object has already spun completely around several times.
The rotating object has a euler rotation and only it's y rotation is getting wired.
What am I doing wrong? Any ideas on how I can get the value of the custom attribute to match the rotation in degrees of the slave object?
But when I make the connection the numbers seam almost arbitrary. 2.3 looks like it should equal 90 degrees; and if I crank the value to 10 my object has already spun completely around several times.
The rotating object has a euler rotation and only it's y rotation is getting wired.
What am I doing wrong? Any ideas on how I can get the value of the custom attribute to match the rotation in degrees of the slave object?
