Naseem
09-30-2005, 11:21 PM
Well I’m facing 2 problems:
I must have the dynamics working directly via bones because that’s how the game the source engine (half Life 2) understands deformations only by enveloped mesh on bones and not by clusters / soft or rigid bodies.
animated dynamics is a bit hard to master when u got a few frames on a loop cycle scenes for games. (maybe a reverse motion could do the trick?)
http://img334.imageshack.us/img334/4011/01kd.th.jpg (http://img334.imageshack.us/my.php?image=01kd.jpg)http://img334.imageshack.us/img334/2338/16yv.th.jpg (http://img334.imageshack.us/my.php?image=16yv.jpg)
My current solution is that i should be manually animating the bone’s items…!! It will be an ant job sense I got more than 6 gear items on the character. I hope there is an alternative. >_<
Thank you anyways!!
I must have the dynamics working directly via bones because that’s how the game the source engine (half Life 2) understands deformations only by enveloped mesh on bones and not by clusters / soft or rigid bodies.
animated dynamics is a bit hard to master when u got a few frames on a loop cycle scenes for games. (maybe a reverse motion could do the trick?)
http://img334.imageshack.us/img334/4011/01kd.th.jpg (http://img334.imageshack.us/my.php?image=01kd.jpg)http://img334.imageshack.us/img334/2338/16yv.th.jpg (http://img334.imageshack.us/my.php?image=16yv.jpg)
My current solution is that i should be manually animating the bone’s items…!! It will be an ant job sense I got more than 6 gear items on the character. I hope there is an alternative. >_<
Thank you anyways!!
