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View Full Version : Cylinder, Editable Poly malfuction


JBruckner
11-11-2002, 12:33 AM
Hey hey!

Ok, so, I am working on a new model and I need to use a cylinder for the head (dont ask why) So I go to crank up the cap segs, that works. I go to chane it to an editable poly and everything falls apart, it get rid of the cap segs so therefor I cant play with it the way I want. Ohh well and ideas?

JBruckner
11-11-2002, 01:38 AM
Ohh, well I have a different prob now. I am trying to make a room that I can go inside of right. So I am making a gengon (eight sided) So I have my gengon, I want to be able to go inside it and still see the walls, but there are no wall that I can see. And ideas?

3rd Dimentia
11-12-2002, 05:38 AM
I'd say do some basic tutes for a start. But your problem is that your normals are facing out and thus when you are inside, you can't see anything. Apply a normal modifier and check the flip checkbox, or find how to flip normals on subobject faces.

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01-13-2006, 09:00 PM
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